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   <id>tag:www.busygamernews.com,2012://1</id>
   <updated>2012-01-02T03:28:42Z</updated>
   <subtitle>News, reviews and advocacy for gamers who have a life.</subtitle>
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<entry>
   <title><![CDATA[A BGN Original - Our &quot;Click to Play&quot; game industry TV script]]></title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2012/01/a_bgn_original_-_our_click_to.html" />
   <id>tag:www.busygamernews.com,2012://1.3023</id>
   
   <published>2012-01-02T02:39:58Z</published>
   <updated>2012-01-02T03:28:42Z</updated>
   
   <summary>Once in awhile, we find the time to do something extra special. A few years back, I made a video satirizing the contextual responses of non-player characters in The Elder Scrolls IV: Oblivion - and it&apos;s just recently broken 160,000...</summary>
   <author>
      <name>Gamewatcher</name>
      
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      <![CDATA[<p>Once in awhile, we find the time to do something extra special. A few years back, I made a video satirizing the <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=ye%20old%20pickup%20lines%20of%20oblivion&amp;source=web&amp;cd=1&amp;ved=0CB4QtwIwAA&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Ddinb0ejLJW4&amp;ei=Bg8BT8J5w7SJApjc2ZgN&amp;usg=AFQjCNGnzTEHrnuN4wrExLBOFj_IlfZ0aA">contextual responses of non-player characters in The Elder Scrolls IV: Oblivion</a> - and it's just recently broken 160,000 views on YouTube.</p>  <p>Back in the late '90s before we even conceived of Busy Gamer News, GrrlGotGame and I wrote a TV pilot set in the wild and woolly world of Internet startups. We were inspired by both our own experiences and deep ensemble comedies like The Larry Sanders Show to write something with more weight than your classic joke-a-minute sitcom. We envisioned cameos in each episode by famous (at least to geeks like us) folks in the technology scene. Mainly, we wanted to see people like us reflected in the pop culture - which, even today, happens rarely and then usually warped far beyond reality.</p>  <p>Alas, before we could shop our story around, the Internet bubble popped and we realized it would be a futile endeavor to try to get it made. </p>  <p>Fast-forward about a dozen years. A chance comment from a colleague convinced us to dust off the script and update it to take place in the videogame industry, where we've worked off and on for many years now. The situations had to be adapted a little, but the characters fit remarkably well - truth be told, a bit better than in the original! We put some work into tieing the threads together so they really meshed, registered the copyright with the Library of Congress and then entered the contest. If by some miracle it wins, we might actually get the show produced - but that seems a long shot (we should hear in February one way or the other).</p>  <p>But rather than just file it away again, we thought: Why not share it? Some of our friends have published novels, essays and even plays on Amazon's Kindle store. Perhaps others will connect with the story and, even if it never gets made into a TV show, they can experience the concept and perhaps inspire us to write more of the series. We have a lot of ideas on where this could go, if you're interested enough to coax it out of us.</p> <center><a href="http://www.amazon.com/gp/product/B006REROP2/ref=as_li_ss_il?ie=UTF8&amp;tag=busygamernews-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B006REROP2"><img border="0" alt="Click to Play" src="http://ws.assoc-amazon.com/widgets/q?_encoding=UTF8&amp;Format=_SL160_&amp;ASIN=B006REROP2&amp;MarketPlace=US&amp;ID=AsinImage&amp;WS=1&amp;tag=busygamernews-20&amp;ServiceVersion=20070822" width="180" height="288" /></a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=busygamernews-20&amp;l=as2&amp;o=1&amp;a=B006REROP2" width="1" height="1" /> </center>  <br />  <p>We priced <a href="http://www.amazon.com/gp/product/B006REROP2/ref=as_li_ss_tl?ie=UTF8&amp;tag=busygamernews-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B006REROP2"><strong>Click to Play</strong></a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=busygamernews-20&amp;l=as2&amp;o=1&amp;a=B006REROP2" width="1" height="1" /> at the cheapest Amazon offers - $1. We even enrolled it in the lending library program, so if you have an actual Kindle device (sorry, mobile apps won't work) plus Amazon Prime, you can read it all for free for the first 90 days (and we'll get a little money for that too). We don't anticipate we'll make much off of our screenplay, certainly not enough to cover all of our time invested in researching, writing, updating and formatting for Kindle (that last part was actually much harder than you'd expect!). But if we entertain you with our take on modern geek culture and what it feels like to work in the game industry (sometimes), it will be worth it. </p>  <p>If we see enough positive and constructive feedback, we'll see if we can bring Episode 2 to life. So at least read the first two sample scenes and, if you like what you see - let us know!</p>]]>
      
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<entry>
   <title>Penny Arcade Expo 2011 - 2nd Annual Busy Gamer PAX Tweetup and where to watch for PAX Prime coverage</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2011/08/penny_arcade_expo_2011_-_2nd_a.html" />
   <id>tag:www.busygamernews.com,2011://1.2945</id>
   
   <published>2011-08-26T02:20:27Z</published>
   <updated>2011-08-26T02:20:27Z</updated>
   
   <summary><![CDATA[ If you're at Penny Arcade Expo in Seattle this weekend, you can meet up with us and score a button and maybe a t-shirt and other goodies! We're still sorting through the prize closet, but stop and say &quot;hi&quot;...]]></summary>
   <author>
      <name>Gamewatcher</name>
      
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      <![CDATA[<p><img hspace="8" alt="Penny Arcade Expo logo" vspace="3" align="right" src="http://www.busygamernews.com/img/paxlogo.jpg" /></p>  <p>If you're at Penny Arcade Expo in Seattle this weekend, you can meet up with us and score a button and maybe a t-shirt and other goodies! </p>  <p>We're still sorting through the prize closet, but stop and say &quot;hi&quot; if you see us in our Busy Gamer News tees and/or buttons and we'll give you something cool if we can! Here are the places we plan to be for sure:</p>  <ul>   <li><strong>1:30 p.m. Friday:</strong> We're going to try to get into Wil Wheaton, so look for us in the queue for the Pegasus Theater.</li>    <li><strong>9 a.m. Saturday: Busy Gamer News tweetup breakfast at </strong><a href="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;msid=117079009116813508888.000458b06b0403c34c9c3&amp;ll=47.612239,-122.329137&amp;spn=0.007768,0.020707&amp;z=16&amp;iwloc=00047551f66cef0643876"><strong>Blue Water Taco Grill at 515 Union</strong></a><strong>,</strong> a block from Sheraton (NOT the one at Union Square). Same place as last year! You don't have to actually be attending PAX - so if you're in the neighborhood, drop by!</li>    <li><strong>1 p.m. Saturday:</strong> Join us in the queue for the Irrational Games panel in the Unicorn Theater.</li>    <li><strong>9 a.m. Sunday:</strong> Look for Gamewatcher in the queue for the Halo 4 panel at the Paramount Theater.</li>    <li><strong>2 p.m. Sunday:</strong> We're going to the PopCap Party at the Hard Rock Cafe, maybe you can drop by too? Sounds like it's going to be awesome.</li> </ul>  <p>Visit our <a href="http://www.facebook.com/busygamernews/">Busy Gamer News page on Facebook</a> for pictures and notes as we post them from PAX. Follow <a href="http://www.twitter.com/Gamewatcher">Gamewatcher</a> and <a href="http://www.twitter.com/GrrlGotGame">GrrlGotGame</a> on Twitter or more specific details on where we are - well, whenever we can post them. We hear the Edge network is more reliable, so turn off 3G (if you have an iPhone) to access it if you're anywhere near this geek fest.</p>  <p>We'll post impressions and roundups to the site as we can, and we're recording audio for the <a href="http://www.busygamernews.com/podcast/">Busy Gamer Podcast</a>.</p>]]>
      
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<entry>
   <title>The Busy Gamer Guide to PAX (Updated for 2011!)</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2011/08/the_busy_gamer_guide_to_pax_up_1.html" />
   <id>tag:www.busygamernews.com,2011://1.2936</id>
   
   <published>2011-08-17T07:32:03Z</published>
   <updated>2011-08-17T07:32:04Z</updated>
   
   <summary>Welcome to the Busy Gamer Guide to Penny Arcade Expo (PAX). Although we are completely unaffiliated with PAX, we feel that the large amounts of time and dough we&apos;ve put into every single one qualifies us to share our opinions...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
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      <![CDATA[<h4><img hspace="8" alt="Penny Arcade Expo logo" vspace="3" align="right" src="http://www.busygamernews.com/img/paxlogo.jpg" />Welcome to the Busy Gamer Guide to Penny Arcade Expo (PAX). Although we are completely unaffiliated with PAX, we feel that the large amounts of time and dough we've put into every single one qualifies us to share our opinions and guidance. Meydenbauer 2004 peeps – holla!</h4>  <p>Seriously, we've been at this rodeo SEVEN times before, plus we live in Seattle. So trust us when we say... no one can give you all the info you need. But we can give you enough to help you make the most of your opportunities.</p>  <p>But first you have some decisions to make.</p>  <p>&#160;</p>  <p><strong>Start a mission</strong></p>  <p>To enter PAX, you must possess a pass or ticket. Alas, if you waited this long, you're pretty much out of luck since all badges are SOLD OUT. There is a new hope, however. The PAX team NPCs have established an optional quest, “Sell your badge the legit way,” online. Visit <a href="http://forums.penny-arcade.com/discussion/141725/redirect/p1">the online forums</a> to sell and/or attempt to purchase a badge. Avoid the rogue traders who lurk outside PAX – there is a healthy counterfeit business happening these days, and that is no joke.</p>  <p>You can also bookmark <a href="http://www.paxsite.com">PAXSITE.com</a> and try again next year at PAX East in Boston in the spring or PAX Prime in Seattle next fall. (You might get lucky winning a badge on Twitter but the odds are against you.)</p>  <ul>   <p>If you pre-ordered a pass, it should have arrived in the mail by now. (If you haven't received it, contact <a href="mailto:pax_questions@paxsite.com">pax_questions@paxsite.com</a>.) Report to the mission start point (Washington State Convention &amp; Trade Center or the main theater at Benaroya Hall) on Aug. 26 with your badge. </p> </ul>  <p><a href="http://prime.paxsite.com/schedule.php">Peruse the schedule</a> and decide which quest lines interest you. There are core gamer, casual gamer, MMO gamer, tabletop gamer, game industry wannabe and geek culture quest lines. In addition, some players simply pack up their gaming PCs and spend the whole event leveling up on &quot;Multiplayer LAN Party.&quot; The choice is yours, though it is a good idea to enter with a game plan. </p>  <p>&#160;</p>  <p><strong>Choose an alignment</strong></p>  <p><img hspace="8" alt="PAX 2007: Wil Wheaton says Don&#39;t be a dick!" vspace="3" align="left" src="http://www.busygamernews.com/img/PAXwilwheaton.jpg" /></p>  <p><em>PAX 2007: Wil Wheaton says,      <br />'Don't be a dick!'</em></p>  <p>PAX is a real-time, real-world, free-will game that permits you to choose either a positive or negative alignment. Like other alignment-based games, choosing the negative alignment (&quot;Dick&quot;) may result in visible physical changes (Quest lines: &quot;Black Eye,&quot; &quot;Bruises,&quot; &quot;Broken Bones&quot;) that will remain with you for the entire game. It is also more likely to result in early resolution of the main quest (Quest line: &quot;Thrown Out of PAX by a Burly Yet Amicable Enforcer.&quot;) </p>  <p>If you are determined to enhance your negative alignment, select the &quot;Grab a Strange Woman's Ass&quot; quest line. Yes, this actually happens but will most likely result in immediate facial enhancement (Quest line: &quot;Boyfriend Beat Down&quot;) and abruptly end your main quest. </p>  <p><img hspace="8" alt="PAX 2008: Girls at PAX - look but don&#39;t touch!" vspace="3" align="right" src="http://www.busygamernews.com/img/pax2008-ghwt.jpg" /></p>  <p align="right"><em>PAX 2008: Girls at PAX - look but don't touch!</em></p>  <p>Selecting a positive alignment offers the opportunity to acquire loot (&quot;SWAG&quot;), expand your guild, get invited to parties and generally enhance your overall PAX experience.    <br />As legendary guest speaker and leveled-up PAX attendee Wil Wheaton says, &quot;Don't be a dick.&quot; (If you don't know who Wil is, then <a href="http://en.wikipedia.org/wiki/Wil_wheaton">your first quest line</a> has already begun!. Also look up founders <a href="http://en.wikipedia.org/wiki/Jerry_Holkins">Jerry Holkins</a> (aka Tycho) and <a href="http://en.wikipedia.org/wiki/Mike_Krahulik">Mike Krahulik</a> (Gabe) plus bonus points for knowing musicians <a href="http://en.wikipedia.org/wiki/Jonathan_Coulton">Jonathan Coulton</a> and <a href="http://en.wikipedia.org/wiki/MC_Frontalot">MC Frontalot</a> - you will hear their names A LOT at PAX. </p>  <p>Tips for enhancing your positive alignment:</p>  <ul>   <li>Respect the lines: Yes, you've been waiting forever. So have we. </li>    <li>If someone asks you to save their place, do so. Eventually, you will need to pee, too. </li>    <li>If you want to take someone's pic (say, a bodacious cosplayer), ask – she'll probably turn around and smile and everything! </li>    <li>Don't be a SWAG hog. Or if you must, wait until late on Sunday. Vendors would rather give you multiple key chains and posters than schlep them home. </li>    <li>Turn your cell phone ringer off. We really don't care which song you chose just for your mom. (If you fail to do this, why not try one of our fun <a href="http://www.busygamernews.com/podcast/ringtones/busy-gamer-podcast-ringtones.html">Busy Gamer Podcast ringtones</a> - at least you'll be distinctive!) </li>    <li>Bathe. Daily. With soap. </li>    <li>If you plan to attend side-quest “Concert,” take a break mid-afternoon to bathe. Yes, again. </li> </ul>  ]]>
      <![CDATA[  <p><strong>Manage your inventory</strong>     <br />Inventory bags will be available during the side quest &quot;Exhibition Hall&quot; (see &quot;Select a quest line&quot; below), but we recommend bringing your own inventory bag to the main quest - ideally one that is large and heavily reinforced. Backpacks are popular. The following items should be in your inventory slots before beginning a quest: </p>  <ul>   <li><strong>(I'm just sayin') Purell.</strong> At PAX Prime 2009, we geeks at PAX were introduced to infectious diseases, namely the H1N1 virus (aka &quot;swine flu&quot;). Bring a bottle of hand sanitizer and use it before and after every gaming session that requires you to touch something or someone - basically, everything except for Kinect games! If someone you meet doesn't want to shake hands with you, they're not being rude - just prudent. Perhaps now would be a good time to devise your own cunning salute! </li>    <li><strong>Map.</strong> You will be provided with a mission map (aka program/schedule) at the beginning of the main quest. Retain this in your inventory at all times. Some venues have been added, notably the Main Theater is now The Paramount Theater for keynotes and other big sessions and the Pegasus and Kraken theaters are at the Sheraton. Search your smartphone app store for &quot;PAX&quot; to find apps with maps, exhibitor info and schedule (there's one for the iPhone you can get download free right now).</li>    <li><strong>Nintendo DS, PSP, iPhone or other portable gaming device.</strong> Because you'll be standing in line. A lot. And you might find a buddy to play an ad hoc multiplayer game with. Side note: If you have an iPhone, don't count on AT&amp;T 3G. In fact, you may want to set it to airplane mode so your battery isn't sucked down in the first hour. Make sure to bring charging cables and backup batteries. There are places you can plug in to restore your juice. </li>    <li><strong>Bottled water and snacks.</strong> Buy ahead of time and bring them with you, either at a local store or Starbucks. It will still cost less than at the Convention Center. (Tip: There is a little used Starbucks a few blocks away in Pacific Place. Enter at ground level off of 6th Avenue. It will be less crowded than the more obvious one up the street.) </li>    <li><strong>Cash.</strong> Yes, many merchants will accept your credit. Some will not. To avoid the side mission &quot;ATM hunt,&quot; bring sufficient gold with you to cover incidentals and acquisitions. You will want to buy stuff, so set a budget and expect to bust it. </li>    <li><strong>Camera.</strong> Photo ops abound. People in outlandish costumes, Internet celebrities, games that haven't been released yet, items you can't afford to buy but want to remember longingly. </li>    <li><strong>Cell phone.</strong> If you have texting (more reliable than Twitter or any other 3G-dependent app if you have AT&amp;T service), use it to communicate with friends. You won't be able to hear them on the floor, and you will have your quest ended if you take a call during a session. If you don't text, you can try to use Facebook, Twitter or phone messages to communicate - word is that only AT&amp;T's 3G network is traditionally taken down (try turning of 3G to save battery and access Edge!). If you have another service provider you may be OK. Also, you will rarely be able to hear your phone during side quest &quot;Exhibition Hall.&quot; </li>    <li><strong>Costumes (optional).</strong> While PAX isn't all about the cosplay, there is a lot of it about and you're welcome to join in the fun! GrrlGotGame attended in costume last year. If this topic interests you, you may want to take this side quest for some tips and techniques: <a href="http://www.busygamernews.com/2010/08/cosplay_-_operation_little_sis.html">Operation Little Sister</a>. You can also find the Operation Little Sister audio diaries in our <a href="http://www.busygamernews.com/podcast/best/">Best of Busy Gamer Podcast</a>. </li> </ul>  <p>&#160;</p>  <p><strong>Select a quest line</strong></p>  <p><img style="display: inline; float: right" hspace="8" alt="PAX &#39;09 Queue Room" vspace="3" align="right" src="http://www.busygamernews.com/img/queueroom.jpg" /></p>  <p>PAX offers a variety of quest lines to meet every interest and need. Experienced players know that planning what you want to see and do is just the beginning. There are several factors to consider, including locations, timing and event popularity. Some events will require long wait times: Evaluate your situation on an ongoing basis, and adjust accordingly. A willingness to adapt and, in some cases, abandon a quest line will help you reduce frustration and increase satisfaction with your overall main quest progress. </p>  <p align="right"><em>PAX 2009: There will be lines!</em></p>  <p>Tips for new players: </p>  <ul>   <li><a href="http://prime.paxsite.com/schedule.php">Review the panel descriptions online</a> well in advance. Choose your must-sees and make a note of where and when they are scheduled. You may have to leave one quest (session) early to make it to another one on time! </li>    <li>Certain quests are guaranteed to fill up. So if you wish to add the keynote, Penny Arcade, Wil Wheaton, Rooster Teeth (Red vs. Blue) or major developer sessions such as Bungie or Harmonix to your quest line, arrive early and get in line. This is no longer a small event where admittance to anything you might want to do is even remotely guaranteed. You will have to make sacrifices, so prioritize your quests before you arrive! </li>    <li>No more wristbands for concerts. You just need to get in line early, probably 90 minutes or more before the scheduled start!</li>    <li>Save a couple of hours to complete side quest &quot;Exhibition Hall.&quot; Part sales floor, part game demo, all fun. Lots to see and buy ranging from developers you've never heard of to the Big Three – many of whom will let you play a game if you're willing to wait. This is also where you'll find the most loot. As a bonus, old school games can be found in remote corners by players willing to explore. </li> </ul>  <p><strong>NEWBIE TIP:</strong> Feeling overwhelmed? Pick 3 things that you really want to do that aren't too close together on the time schedule. You'll probably get to more, but you'll have both achievable objectives and free roam time. Don't worry, you'll have fun!</p>  <p>&#160;</p>  <p><strong>Attend with a guild</strong></p>  <p>PAX is a social game offering the chance for brief interactions (&quot;Chatting in Line&quot;), party quests (&quot;Meeting up with Friends&quot;) and Escort missions (&quot;Insert Own Joke Here&quot;). Attending PAX with one or more members of your guild will enable you to cover more ground and potentially see or at least hear about more sessions. Keep in mind that there is a fine line between clever and obnoxious. To avoid accruing negative alignment points, follow these guidelines during guild quests: </p>  <ul>   <li>Don't wait until the last second to join your guild mates. It is acceptable to send a scout ahead of time to get in line – just don't wait until session time to appear. It artificially inflates the line and aggravates those who have been waiting longer. </li>    <li>Don’t assume you can join your guild mates in the major lines. In the spirit of game leveling, Enforcers now routinely count players in the most popular lines. Once the maximum capacity number is reached, they will close off the corresponding map point (“end of line.”) Guilds are not allowed to save places in these lines. If you are in line, pay careful attention to the gatekeepers (“Enforcers.”) They will keep you apprised of your in-game status. </li>    <li>Perform biological side quests before getting in line. Note that I personally witnessed a player leave to perform a side quest (“Coffee kicked in”) who was then refused reentry to the Wil Wheaton Queue room.</li>    <li>When the session leader says the doors are closed, release any saved seats. This can, and will, happen. When you hear that no one else is getting in, assume your friend missed out – and move your inventory bag. (Also, see previous bullet.) </li>    <li>Don't assume your cell phone will work. You won't be able to hear it ringing on the show floor, and forget about hearing anyone trying to talk to you. Use text-based messages and clearly state when/where/how you will attempt to communicate again. Again, avoid 3G if you use AT&amp;T. (Yeah, we hate them - especially at PAX - but love our iPhones.) PRO TIP: Set a time/location to meet up and check in so you don't have to depend on technology. </li>    <li>Want to know what people are buzzing about during the show? If you can get to the Internet, point your favorite Twitter client at <a href="http://twitter.com/search?q=%23paxprime">#PAXPRime</a>. Share your own tips and useful observations there as well! Also, be sure to follow <a href="http://twitter.com/pax_lines">PAX LINES</a> and <a href="http://twitter.com/Official_PAX">official_PAX</a> just in case you can access Twitter during the show (or at least when walking between venues and other excursions to regenerate health). </li> </ul>  <p><strong>PRO TIP:</strong> If you are a single player, you may wish to add a new member to your party during PAX. To increase the odds of a successful speech challenge with another player, we recommend completing the side mission &quot;Shower&quot; on a daily basis.</p>  <p><strong></strong></p>  <p><strong>Regenerate health</strong></p>  <p><img hspace="8" alt="PAX 2008: Cosplay is encouraged, but know when to take a break!" vspace="3" align="right" src="http://www.busygamernews.com/img/pax2008-ff.jpg" /></p>  <p>There are a handful of health stations located throughout the main PAX map. Choices include &quot;Taco Del Mar,&quot; &quot;Subway,&quot; &quot;Tully's&quot; and &quot;generic exhibition hall pizza&quot; map points. Creative players may select the add-on maps that open up new areas including &quot;Pacific Place,&quot; &quot;Westlake Center,&quot; &quot;Pike Place Market,&quot; &quot;Starbucks,&quot; &quot;Ruth's Chris Steak House&quot; and other nearby health restoration points. </p>  <p align="right"><em>PAX 2008: Cosplay is encouraged,      <br />but know when to take a break!&quot;</em></p>  <p>Cheat codes are available to help unlock map locations quickly and easily. We recommend: </p>  <ul>   <li><a href="http://www.urbanspoon.com/n/1/9/Seattle/Downtown-Seattle-restaurants">Urbanspoon</a> for dining recommendations; available as an iPhone app. </li>    <li><a href="http://www.opentable.com">Open Table</a> to make reservations at some of the classier joints; iPhone app also available. </li> </ul>  <p><strong>PRO TIP:</strong> The Seattle Monorail picks up at &quot;Westlake Center,&quot; a few blocks from the main quest area. You can take the Monorail to &quot;Seattle Center,&quot; which opens up both a variety of new restaurant map and tourism opportunities: Fast food available in the Seattle Center or, really getting off the main quest line, look up &quot;Belltown&quot; in Urbanspoon. As a bonus, the Monorail ride also opens up an optional and wholly geek-worthy side quest, &quot;<a href="http://www.empsfm.org/">EMP/SFM</a>.&quot; </p>  <p><strong>2011 ADDENDUM</strong>: They are ripping apart the Seattle Center House (where the food lives), and only a few options remain there. Expect longer lines for fewer food options. If you go on Friday or Saturday, exit the Monorail and travel toward the Space Needle. Follow the Space Needle base around until you reach the round driveway (checkpoint: “Valet drop-off.”) From here, walk straight across the street to Fisher Plaza, also known as “the hospital from Grey’s Anatomy.” (Look for the KOMO sign.) Here you will find a small coffee shop, great Greek Food, and the most wonderful cheese shop at which you can procure sandwiches, cheese, gelato and wine. </p>  <p>&#160;</p>  <p><b>Don’t rely on old FAQs for guidance</b></p>  <p>The PAX world has grown exponentially from year one, and continues to grow year to year. Quest locations have changed from previous years. In some cases, quest locations may change during the game. Use the current game guide provided by PAX, check your twitter streams and when all else fails, arrive early to confirm your desired quest is available. Just don’t rely on past game experiences or old FAQs for guidance. There's a good chance they will be wrong.</p>  <p>For example: Many people are now advising questers to arrive early and acquire the “concert bracelet” loot to unlock side quest: &quot;Concert.&quot; While this has been true of past PAX games, it is not true this year. This year, the only prerequisite for entering the concert is to get in line early enough to make it into the performance area. And taking a shower. That’s pretty much required, too.</p>  <p>&#160;</p>  <p><strong>Save your game</strong></p>  <p>It is important to save your game often in order to maintain stamina for late afternoon quests. You may save your game at any time by sitting down and drinking water, vegging out on the array of provided bean bags or returning to your hotel. Stealth save points are available by ducking into sessions. You might accidentally learn something, too. </p>  <p><strong></strong></p>  <p><strong>Complete the main quest</strong></p>  <p>You may choose to end the main quest line at any time. Keep in mind that the game itself expires at approximately 5 p.m. Sunday, when the final session is scheduled to end. The Exhibition Hall quest is likely to end earlier, so get in last minute shopping and looting earlier in the afternoon. </p>  <p>We hope you have found this guide both entertaining and enlightening. There is much to see and do, and no doubt you will find a quest that was not touched upon here. Good luck, have fun and last but not least, don't be a dick. </p>  <p>See you at PAX! We're planning a tweetup and have some cool prizes to giveaway, so follow us if you want to say &quot;Hi&quot; and maybe grab a pin, shirt or maybe even a game!</p>  <p>--<a href="http://twitter.com/GrrlGotGame">GrrlGotGame</a> and <a href="http://twitter.com/Gamewatcher">Gamewatcher</a></p>]]>
   </content>
</entry>

<entry>
   <title>A Busy Gamer Manifesto</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2011/08/a_busy_gamer_manifesto.html" />
   <id>tag:www.busygamernews.com,2011://1.2930</id>
   
   <published>2011-08-10T22:07:28Z</published>
   <updated>2011-08-10T22:23:34Z</updated>
   
   <summary><![CDATA[ I sometimes get asked what exactly the &quot;Busy Gamer Movement&quot; is. We don't mention it much on the Busy Gamer News site, but it's referenced in my Twitter profile. It's not a constant crusade, though it does underscore everything...]]></summary>
   <author>
      <name>Gamewatcher</name>
      
   </author>
   
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      <![CDATA[<p><a href="http://www.busygamernews.com/podcast/"><img style="margin: 0px 0px 0px 15px" title="Busy Gamer News" border="0" hspace="4" alt="Busy Gamer News" vspace="2" align="right" src="http://www.busygamernews.com/img/bgpodcast-sm.jpg" /></a></p>  <p>I sometimes get asked what exactly the &quot;Busy Gamer Movement&quot; is. We don't mention it much on the Busy Gamer News site, but it's referenced in <a href="http://twitter.com/gamewatcher">my Twitter profile</a>. It's not a constant crusade, though it does underscore everything we do here. So I can see why you might be curious.</p>  <p>It seems a (fittingly) brief Busy Gamer Manifesto is in order.</p>  <p><b>A brief history</b></p>  <p>Busy Gamer News was founded in 2003 as Gamestay and later renamed to better reflect the primary mission of the site. At the time, it was a creative outlet for me as I tried to keep my finger on the pulse of the game industry, which I have since joined in various roles: product manager, community manager, copywriter and now consultant (aka &quot;gun for hire&quot;). </p>  <table border="0" width="170" align="left" height="150"><tbody>     <tr>       <td width="90%"><font size="4"><b>&quot;Punishing games for people with fast reflexes who live in the land of liquid time and disposable income? There's a seemingly endless supply of those.&quot;</b> </font></td>        <td width="10%">&#160;</td>     </tr>   </tbody></table>  <p>The common denominator in all these roles has been customer focus. I find that seeing things through the customers' eyes leads to more &quot;win-win&quot; solutions. You (the customer) get what you want or need while the business achieves its goals - but with an added bonus: customer satisfaction and the potential for real long-term loyalty.</p>  <p>But back to 2003. Even then in the frontier days of gaming journalism, there were lots of sites that tracked seemingly crushing quantities of gaming minutiae. And most of it bored me to tears. Screenshots don't say much about how fun a game will be to play. Videos only give a little taste and so often deliver prerendered non-gameplay visuals, NOT what you'll get if you buy it (hint: if it lacks health bars and/or a HUD, it's probably promotional). And news such as miniscule game delays and backend partner deals affected my day-to-day life as a gamer very little. </p>  <p>Who has time for all of that noise? I just wanted the stuff I could use right now, plus enough interesting buzz to be able to contribute at the watercooler. </p>  <p>But I'd wade through it anyway, and figured I'd share any news that I found actually useful or at least compelling with anyone else who wanted to keep up with thus stuff. Rather than just quote back what others had reported, I put my daily newspaper journalism training to work: researching the details that were absent from the press release and deciphering any complex and confusing instructions to make them as complete and clear as possible. </p>  <p>Along the way, GrrlGotGame joined the party. We actually met on a newspaper, married and have an 8-year-old son (&quot;Pikachu Fan&quot;; you can hear him occasionally in our <a href="http://www.busygamernews.com/podcast/best/">Busy Gamer Podcast</a>). We realized that busy gamers like us were being mostly ignored by the game industry, so we started advocating for this not-so-vocal majority.</p>  <p>Punishing games for people with fast reflexes who live in the land of liquid time and disposable income? There's a seemingly endless supply of those. But how many games take into account the needs of the working stiffs with limited gaming budgets and increasingly constrained time to play? Not nearly enough for our taste. You could say we usually get the fuzzy end of the lollipop after core gamers have had their way with the sweet, flavorful part.</p>  <table border="0" width="170" align="right" height="150"><tbody>     <tr>       <td width="10%">&#160;</td>        <td width="90%"><font size="4"><b>&quot;We believe games are good for you. They offer benefits such as mental acuity, stress relief and skill development.&quot;</b> </font></td>     </tr>   </tbody></table>  <p><b>Busy gamers are...</b></p>  <p>We're not casual gamers, though we play casual games. More and more, we're playing games on our phones though we're not strictly mobile gamers either. We enjoy games on consoles, PCs, Macs and portables when there's time - though family, work and life often limit our opportunity here.</p>  <p>We believe games are good for you. They offer a variety of benefits such as mental acuity, stress relief and even real-world skill development. GrrlGotGame credits videogames with giving her a sense of direction. She had a hard time with directions and maps until she started running missions for the Mob in Grand Theft Auto 3. Now she rarely gets lost even when driving without a GPS. </p>  <p><b>Busy gamers need...</b></p>  <p>We don't want to be pests, but we’d greatly appreciate it if the game industry recognizes our point of view when developing games and game systems. We don't want games to be dumbed down or lowest common denominator, just accessible to us as an audience. </p>  <p>Here are a few areas where game designers can help accommodate busy gamers:</p>  <p><b><img style="margin: 0px 0px 0px 15px; display: inline; float: right" title="Fallout 3 can save anywhere, why can&#39;t you?" hspace="8" alt="Fallout 3 can save anywhere, why can&#39;t you?" vspace="3" align="right" src="http://www.busygamernews.com/img/pipboy.jpg" width="310" height="180" />Save points.</b> The best save system is &quot;save anywhere.&quot; When the baby wakes up from nap or you hit that middle of the night exhaustion wall and need to be at work early and refreshed, you don't want to have to ditch your hard-earned progress. Life's too short to have to replay boss battles or tricky timed jumping puzzles just because the designer thought you should have the mad skillz to go 30 minutes and 10 difficult encounters between save points. If save anywhere won't work for some reason (such aqs technical limits or game balance), at least offer frequent checkpoints. Game designers are starting to segment in intelligent ways with innovations such as limited save slots only at higher difficulties. That's a great solution: Increased challenge for those who want it, but it's optional. </p>  <p>Portable game designers may think they get a pass since you can typically shut the lid or flip a switch to suspend your game, but we don't want to be locked into keeping your game in the device for days or weeks on end as we struggle to finish it. And, yeah, we sometimes forget to plug our portable in. Many mobile game designers have learned to save anywhere to accommodate unplanned interruptions such as incoming phone calls. Peggle for iOS can resume your game midshot! Why can't all games move to this?</p>  <p><img style="margin: 0px 15px 0px 0px; display: inline; float: left" title="Peggle is easy to pick up and put down" border="0" alt="Peggle is easy to pick up and put down" align="left" src="http://www.busygamernews.com/img/peggledeluxe.jpg" /><b>Consistent, easy-to-pick up controls.</b> Every time we need to learn a new control scheme, it adds to the learning curve. And if we can't learn a game quickly (or jump back in after a taking a break for a few weeks or even months), we're probably going to ditch your game. At least let us remap the keys/buttons so we can select a control layout that works for us. And include full control details and help in the game so we don't have to root around in the dark for the manual when trying to remember how to play (I'm looking at you, Dead Space!). Bonus points if you let us optionally re-enable the in-game tutorial prompts!</p>  <p><b>Limited updates.</b> I know that jailbreaking mobile devices and homebrew on consoles and portables is a big deal to companies like Apple and Sony (especially Apple and Sony, it seems, though everyone seems to be playing a variation of this game now). But, on the whole, everyday gamers could care less. All we know is that every time we go to buy a game or watch a movie on Netflix, it seems we have to download another patch or accept a new Terms of Service. We frankly don't have time for this sort of thing, so please limit these forced activities to truly critical updates - not just something someone in your Legal department thought was a good idea to cover their behinds. </p>  <p>Also, play through the customer experience before launching a patch. Is there a way to streamline things so we don't have to, say, wade through 15 screens before watching a movie? The customer you save may be your own. I recently had a terrible experience trying to recover my HBO Go profile, and now I don't even want to look at the app. I'm sure I'll just lose my watchlist and movie/show progress yet again. Why bother going through it when Netflix has more instant play content and fewer problems?</p>  <p><strong><img style="margin: 0px 0px 0px 15px" title="Blur lets the whole family have fun" border="0" alt="Blur lets the whole family have fun" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/e006c229f62e_9C63/blur5_3.jpg" width="271" height="175" /></strong><b>Multiple profiles/save slots.</b> Just assume that the whole family wants to play every game you make, or at least 2-3 members of it. Games that lack profiles or have only a single save slot limit your game's appeal. The same is true for co-op games that don't offer a splitscreen option. There are very few games that we'll buy multiple copies of. Yours probably isn't one of them. You certainly shouldn't base your marketing plan on this idea. Instead, make us feel like we get good value out of your games. Then we'll not only be more inclined to buy that second copy if we really want it, we'll watch out for your next game.</p>  <table border="0" width="200" align="left" height="150"><tbody>     <tr>       <td width="90%"><font size="4"><b>&quot;We want games and consoles and portables and phones that do amazing things, and when the price is right and we're feeling good about the product, we'll buy it.&quot;</b> </font></td>        <td width="10%">&#160;</td>     </tr>   </tbody></table>  <p><b>Don't market to us, sell to us</b>. It's amazing how many people fall into the 99 cent trap. $9.99 is closer to $10 but I see people frequently round down to $9. That's 99 times the one penny it would take to round up. The way this age-old scam works is that the mind tricks you into believing something really is a dollar or sometimes $10 or $100 less, which is why we always round up in our news reports.</p>  <p>I recently got into an argument with someone who said, &quot;It's only a $1, does it really make that much difference?&quot; By that logic, all 99-cent items are essentially free, no matter how many of them you buy. Those dollars really do add up. Look at it this way: Are you rich enough that you'd pass by a dollar lying on the ground, or would you pick it up? Thought so.</p>  <p>The fact is: We want games and consoles and portables and phones that do amazing things, and when the price is right and we're feeling good about the product, we'll buy it. All game designers and marketers need to do is make sure we're clear on the cost, the benefits and that we'll have a good time playing, whether it's for 8+ hours or only 15 minutes per gaming session. </p>  <p>We'll evaluate the deal on its real merits and, if everything checks out, we'll buy it. Don't try to trick us or conceal the true cost through points or credits. That just makes us have to do extra math in our head, and if we get confused or feel like we're being tricked or scammed, we'll walk away.</p>  <p><b>The busy gamer bottom line</b></p>  <p>For whatever reason we play, we're gamers. We want to try your game. We want to have a great, life-altering experience with it. But if it becomes too much work, we're out of there. We already have jobs. We have families that need us. And we do need to sleep a bit more than we used to. </p>  <p>Oh, we'll still play games - with or without you. So why not include us in your plans. We think we can come to a mutually beneficial arrangement: You make a hit game, and we'll help make it a hit.</p>]]>
      
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</entry>

<entry>
   <title>GrrlGotGame&apos;s Busy Gamer Post-Holiday Videogame Buying Walkthrough</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/12/grrlgotgames_busy_gamer_post-h.html" />
   <id>tag:www.busygamernews.com,2010://1.2716</id>
   
   <published>2010-12-29T02:32:45Z</published>
   <updated>2010-12-29T02:48:28Z</updated>
   
   <summary>The media is saturated with people trying to tell non-gamers what to buy their videogame-loving friends and relatives, which means you probably got five copies of the same game (or, if you&apos;re really lucky, multiple PS3/Move or Xbox 360/Kinect bundles!)....</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
      <category term="GrrlGotGame" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      <![CDATA[<p><img style="display: inline; float: right" title="GrrlGotGame" alt="GrrlGotGame" align="right" src="http://www.busygamernews.com/Windows-Live-Writer/bd5b394235f0_10200/GGG-ASCII_3.jpg" width="199" height="480" />The media is saturated with people trying to tell non-gamers what to buy their videogame-loving friends and relatives, which means you probably got five copies of the same game (or, if you're really lucky, multiple PS3/Move or Xbox 360/Kinect bundles!). Time to take those extras back to the nearest store, stand in a line longer than the wait for Santa, and get something you really want. We're real gamers (unlike many of those media types), and we're here to help.</p>  <p>So return those unopened extra copies of Mario Super-Happy-Fun-Fun-Adventure Times, cash those Chanukah checks from relatives you haven't seen since your Bat Mitzvah (mazel tov!), and turn your Christmas stocking inside out - there's a gift card in there somewhere. It's time to pick up the loot you really wanted, but that the big boss neglected to drop. </p>  <p>Here is the only Post-Holiday Videogame Buying Extravaganza Walkthrough you really need to read. This year, anyway.</p>  <p><b>1.01 - Bookstore</b></p>  <p>Your book-loving uncle sent you a Borders &amp; Noble card for Christmas, but you totally read a book earlier this year. What to do? Kick it old school. The major bookstore chains carry board games throughout the year–but they really go crazy in December. You will find a special dungeon, &quot;Holiday Gifts,&quot; filled with board games, card games and related memorabilia near the entrance. If you've arrived after lunchtime on December 26, it will have been looted vigorously by teen girls seeking Team Edward/Team Jacob Monopoly. </p>  <p><b>1.02 - Walkthrough</b></p>  <p>Enter the store and continue straight. You will encounter a disheveled table of old-school games (weight: 5; value: 1) lying around a table missing part of one leg. The table has already been looted vigorously - and sloppily - by teen girls (See Enemy: &quot;Team Jacob&quot; and Enemy: &quot;Team Edward.&quot;) The Apples to Apples games and Star Wars merchandise will be untouched.</p>  <p>Walk stealthily past the Sobbing Wage Slave and examine the table. Everything here will be on fire sale. If Team Edward/Team Jacob did not find what they wanted, the table itself will be on fire. If you are near your weight limit and really not interested in Twilight: Scene It!, ask the Sobbing Wage Slave for directions to the Games Dungeon. Note: You have a greater chance of winning this speech challenge if you choose the speech that begins with &quot;Excuse Me&quot; and includes the words &quot;please&quot; and &quot;thank you.&quot; Choosing the dark alliance speech may result in the Sobbing Wage Slave running to Dungeon: Men's Room, and then you'll have to find the Games Dungeon yourself, which you'll never do because it's really small and hard to find (lolz).</p>  <p><b>1.03 - Dungeon: Games</b></p>  <p>The Games Dungeon is really small, but occasionally has a rare item that you won't find in other locations. I totally walked by it five times before I found it. Hidden among the Sudoku for Dummies and TV Guide's Greatest Crossword books (weight: 5; value: -2) you will find a collection of videogame guides. The shelf will say they are alphabetical by game. The shelf is a lie. An illiterate 12-year-old elf has shoved the racy Dead or Alive guides in the wrong section because a boss (&quot;Mom&quot;) was approaching, and he was not prepared to fight.</p>  <p>Scan the Damaged Mario Books (weight: 5; value: 2) for any title still in plastic. The pages are less likely to stick together. You have a random chance of finding one of several high-value books, including: Call of Duty: Black Ops Limited Edition (weight: 5; value: priceless), the Halo Encyclopedia (weight: 25; value: priceless), or Donkey Kong Country Returns Official Strategy Guide (weight: 5; value: priceless).</p>  <p><b>1.04 - Side Quest: Fiction</b></p>  <p>If you have some money left over after looting the Games Dungeon, consider accepting Side Quest: Fiction, where you can find <a href="http://en.wikipedia.org/wiki/List_of_books_based_on_video_games">novels based on videogame franchises</a> including <b>Halo</b>, <b>Gears of War</b>, <b>The Elder Scrolls</b>, <b>Assassin's Creed</b>, and for you old schoolers, <b>Doom</b>. And if all else fails, go the calendar area. Everything is on sale 'cause it's after Christmas and they didn't sell everything. LOLZ!</p>  <p><b>2.01 - Big Box Chain Store</b></p>  <p>Your mom noticed that all your jeans have holes in them, and feels that's really not becoming for a 40-year-old. She would never actually say this to your face, so she has passive-aggressively including a gift Great Wal-of-Target card. (Mission: &quot;I Wanted to Make Sure You Got Something You Wanted!&quot;) This mission will no longer be available the second you walk into the Great Wal-of-Target, as we both know you won't buy clothes.</p>  <p><b>2.02 - Walkthrough</b></p>  <p>All of the dungeons from Level 1 are here too, but you'll also find the &quot;Electronics Dungeon.&quot; This will be marked on your store map. Make your way there and head straight for the locked case. This case requires a key. You must win a speech challenge with the Surly Clerk to get into the case, but it's totes worth it. Find the Surly Clerk and get his attention. This might take two or three tries. This unlocks the Speech challenges, &quot;Dude, I want Call of Duty: Black Ops,&quot; &quot;Dude, I want Fallout: New Vegas,&quot; &quot;Dude, I want Epic Mickey&quot; or &quot;Dude: I want Lego Universe.&quot;</p>  <p>Choose your alignment and initiate the speech challenge. Note: Female characters have extremely high charisma and will automatically win this speech challenge every time. Male characters may have to win a secondary speech challenge, &quot;I Want to Speak to Your (Big) Boss&quot; to win this speech challenge.</p>  <p><b>3.01 - Game Store</b></p>  <p>Congratulations! Your luck was high enough to score the ultimate card loot, Game Store. All dungeons available in Levels 1 and 2 will be available here, but loot will be easier to reach. Also, you will find treasure chests (Xbox 360 with Kinect, PlayStation 3 with Move, Wii with... um, a Wii Remote) and lots of used games that other people already paid full price for and turned around.</p>  <p><b>3.02 - Walkthrough</b></p>  <p>This level is your proverbial candy store. It's way bigger than I could do last week, because I had finals. But I'll update this guide just as SOON as I can explore it more thoroughly. If you want more information, maybe you should just go buy the game guide, but I know you won't because you're here on this site reading it for free, and I bet you tried to peek in the guide but it was totally wrapped in plastic. </p>  <p>Lolz.</p>]]>
      
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<entry>
   <title>Penny Arcade Expo 2010 - Busy Gamer PAX Tweetups and where to watch for PAX coverage</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/09/penny_arcade_expo_2010_-_busy.html" />
   <id>tag:www.busygamernews.com,2010://1.2585</id>
   
   <published>2010-09-03T07:33:36Z</published>
   <updated>2010-09-06T20:13:59Z</updated>
   
   <summary> If you&apos;re at Penny Arcade Expo in Seattle this weekend, you can meet up with us and score a button and maybe a cool prize to boot - rare tees, maybe a game or even an awesome Halo 3...</summary>
   <author>
      <name>Gamewatcher</name>
      
   </author>
   
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      <![CDATA[<p><img hspace="8" alt="Penny Arcade Expo logo" vspace="3" align="right" src="http://www.busygamernews.com/img/paxlogo.jpg" /></p>  <p>If you're at Penny Arcade Expo in Seattle this weekend, you can meet up with us and score a button and maybe a cool prize to boot - rare tees, maybe a game or even an awesome Halo 3 messenger bag or Rockstar duffel!:</p>  <ul>   <li><strike>9 a.m. Friday, Sept. 3: Breakfast at </strike><a href="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;msid=117079009116813508888.000458b06b0403c34c9c3&amp;ll=47.612239,-122.329137&amp;spn=0.007768,0.020707&amp;z=16&amp;iwloc=00047551f66cef0643876"><strike>Blue Water Taco Grill at 515 Union</strike></a><strike>, a block from Sheraton (NOT the one at Union Square!). We'll be lining up for the Harmonix Rock Band panel at 10 a.m. right afterwards!</strike> </li>    <li><strike>Saturday, Sept. 4: Find </strike><a href="http://www.twitter.com/Gamewatcher"><strike>Gamewatcher</strike></a><strike> and win swag! I'll tweet my appearance and then throughout the day (as I can) where I'm hanging out. Find me and pick an item of swag from my Rockstar duffel bag. The person who gets the last piece of swag also keeps the bag! </strike></li>    <li><strike>9:15 a.m. Sunday, Sept. 5: We're going to meet and give away more prizes in the Convention Center near the queue room for the Exhibition Hall, so you can stop by on your way to get in line for the final morning rush.</strike> </li> </ul>  <p>Visit our <a href="http://www.facebook.com/busygamernews/">Busy Gamer News page on Facebook</a> for pictures and notes as we post them from PAX. Follow <a href="http://www.twitter.com/Gamewatcher">Gamewatcher</a> and <a href="http://www.twitter.com/GrrlGotGame">GrrlGotGame</a> on Twitter or more specific details on where we are when we can post them. We hear the Edge network is more reliable, so turn off your 3G (if you have an iPhone) to access it if you're anywhere near this geek fest.</p>  <p>We'll post impressions and roundups to the site as we can, and we're recording audio for the Busy Gamer Podcast. It's going to be a wild ride!</p>]]>
      
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</entry>

<entry>
   <title>The Busy Gamer Guide to PAX (Updated for 2010!)</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/08/the_busy_gamer_guide_to_pax_up.html" />
   <id>tag:www.busygamernews.com,2010://1.2575</id>
   
   <published>2010-08-30T00:17:40Z</published>
   <updated>2010-09-03T06:50:26Z</updated>
   
   <summary>Welcome to the Busy Gamer Guide to Penny Arcade Expo (PAX). Although we are completely unaffiliated with PAX, we feel that the large amounts of time and dough we&apos;ve put into every single one qualifies us to share our opinions...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
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      <![CDATA[<p><img hspace="8" alt="Penny Arcade Expo logo" vspace="3" align="right" src="http://www.busygamernews.com/img/paxlogo.jpg" />Welcome to the Busy Gamer Guide to Penny Arcade Expo (PAX). Although we are completely unaffiliated with PAX, we feel that the large amounts of time and dough we've put into every single one qualifies us to share our opinions and guidance. Meydenbauer 2004 peeps – holla!</p>  <p>Seriously, we've been at this rodeo six times before, plus we live in Seattle. So trust us when we say... no one can give you all the info you need. But we can give you enough to help you make the most of your opportunities.</p>  <p>But first you have some decisions to make.</p>  <p>&#160;</p>  <p><strong>Start a mission</strong></p>  <p>To enter PAX, you must possess a pass or ticket. Alas, if you waited this long, you're pretty much out of luck since all badges are SOLD OUT. Bookmark <a href="http://www.paxsite.com">PAXSITE.com</a> and try again next year at PAX East in Boston in the spring or PAX Prime in Seattle next fall. (You might get lucky winning a badge on Twitter but the odds are against you.)</p>  <ul>   <li>If you pre-ordered a 3-day pass, it should have arrived in the mail by now. (If you haven't received it, contact <a href="mailto:pax_questions@paxsite.com">pax_questions@paxsite.com</a>.) Report to the mission start point (Washington State Convention &amp; Trade Center or the main theater at Benaroya Hall) on Sept. 3 with your badge. </li>    <li>If you will be picking up your badge, report to mission start point <a href="http://www.starwoodhotels.com/sheraton/property/overview/index.html?propertyID=460&amp;EM=VTY_SI_460_seattle_SEA_overview">Sheraton Hotel</a> first to pick up your badge. (This is different from previous years! It is NOT the Hyatt as we previously posted.) Badges will be available starting at noon Thursday. Go early to beat the inevitable rush for a first-day mana boost! </li> </ul>  <p><a href="http://www.paxsite.com/paxprime/schedule.php">Peruse the schedule</a> and decide which quest lines interest you. There are core gamer, casual gamer, MMO gamer, tabletop gamer, game industry wannabe and geek culture quest lines. In addition, some players simply pack up their gaming PCs and spend the whole event leveling up on &quot;Multiplayer LAN Party.&quot; The choice is yours, though it is a good idea to enter with a game plan. </p>  <p>&#160;</p>  <p><strong>Choose an alignment</strong></p>  <p><img style="margin: 0px 10px 0px 0px; display: inline" hspace="8" alt="PAX 2007: Wil Wheaton says Don&#39;t be a dick!" vspace="3" align="left" src="http://www.busygamernews.com/img/PAXwilwheaton.jpg" /></p>  <p><em>PAX 2007: Wil Wheaton says,      <br />'Don't be a dick!'</em></p>  <p>PAX is a real-time, real-world, free-will game that permits you to choose either a positive or negative alignment. Like other alignment-based games, choosing the negative alignment (&quot;Dick&quot;) may result in visible physical changes (Quest lines: &quot;Black Eye,&quot; &quot;Bruises,&quot; &quot;Broken Bones&quot;) that will remain with you for the entire game. It is also more likely to result in early resolution of the main quest (Quest line: &quot;Thrown Out of PAX by a Burly Yet Amicable Enforcer.&quot;) </p>  <p>If you are determined to enhance your negative alignment, select the &quot;Grab a Strange Woman's Ass&quot; quest line. Yes, this actually happens but will most likely result in immediate facial enhancement (Quest line: &quot;Boyfriend Beat Down&quot;) and abruptly end your main quest. </p>  <p><img style="display: inline; margin-left: 0px; margin-right: 0px" hspace="8" alt="PAX 2008: Girls at PAX - look but don&#39;t touch!" vspace="3" align="right" src="http://www.busygamernews.com/img/pax2008-ghwt.jpg" /></p>  <p><em>PAX 2008: Girls at PAX - look but don't touch!</em></p>  <p>Selecting a positive alignment offers the opportunity to acquire loot (&quot;SWAG&quot;), expand your guild, get invited to parties and generally enhance your overall PAX experience.    <br />As legendary guest speaker and leveled-up PAX attendee Wil Wheaton says, &quot;Don't be a dick.&quot; (If you don't know who Wil is, then <a href="http://en.wikipedia.org/wiki/Wil_wheaton">your first quest line</a> has already begun!. Also look up founders <a href="http://en.wikipedia.org/wiki/Jerry_Holkins">Jerry Holkins</a> (aka Tycho) and <a href="http://en.wikipedia.org/wiki/Mike_Krahulik">Mike Krahulik</a> (Gabe) plus bonus points for knowing musicians <a href="http://en.wikipedia.org/wiki/Jonathan_Coulton">Jonathan Coulton</a> and <a href="http://en.wikipedia.org/wiki/MC_Frontalot">MC Frontalot</a> - you will hear their names A LOT at PAX. </p>  <p>Tips for enhancing your positive alignment:</p>  <ul>   <li>Respect the lines: Yes, you've been waiting forever. So have we. </li>    <li>If someone asks you to save their place, do so. Eventually, you will need to pee, too. </li>    <li>If you want to take someone's pic (say, a bodacious cosplayer), ask – she'll probably turn around and smile and everything! </li>    <li>Don't be a SWAG hog. Or if you must, wait until late on Sunday. Vendors would rather give you multiple key chains and posters than schlep them home. </li>    <li>Turn your cell phone ringer off. We really don't care which song you chose just for your mom. (If you fail to do this, why not try one of our fun <a href="http://www.busygamernews.com/podcast/ringtones/busy-gamer-podcast-ringtones.html">Busy Gamer Podcast ringtones</a> - at least you'll be distinctive!) </li>    <li>Bathe. Daily. With soap. </li> </ul>  <p>&#160;</p>  <p><strong>Manage your inventory</strong>     <br />Inventory bags will be available during the side quest &quot;Exhibition Hall&quot; (see &quot;Select a quest line&quot; below), but we recommend bringing your own inventory bag to the main quest - ideally one that is large and heavily reinforced. Backpacks are popular. The following items should be in your inventory slots before beginning a quest: </p>  <ul>   <li><strong>(I'm just sayin') Purell.</strong> Last year, we geeks at PAX were introduced to infectious diseases, namely the H1N1 virus (aka &quot;swine flu&quot;). Bring a bottle of hand sanitizer and use it before and after every gaming session that requires you to touch something or someone - basically, everything except for Kinect games! If someone you meet doesn't want to shake hands with you, they're not being rude - just prudent. Perhaps now would be a good time to devise your own cunning salute! </li>    <li><strong>Map.</strong> You will be provided with a mission map (aka program/schedule) at the beginning of the main quest. Retain this in your inventory at all times. If you want to be ahead of the curve, download and print <a href="http://www.paxsite.com/paxprime/expohallmap.pdf">the map</a> now. Some venues have been added, notably the Main Theater is now Benaroya Hall for keynotes and other big sessions and the Pegasus Theater is at the Sheraton. </li>    <li><strong>Nintendo DS, PSP, iPhone or other portable gaming device.</strong> Because you'll be standing in line. A lot. And you might find a buddy to play an ad hoc multiplayer game with. Side note: If you have an iPhone, don't count on AT&amp;T 3G. In fact, you may want to set it to airplane mode so your battery isn't sucked down in the first hour. Make sure to bring charging cables and backup batteries. There are places you can plug in to restore your juice. </li>    <li><strong>Bottled water and snacks.</strong> Buy ahead of time and bring them with you, either at a local store or Starbucks. It will still cost less than at the Convention Center. </li>    <li><strong>Cash.</strong> Yes, many merchants will accept your credit. Some will not. To avoid the side mission &quot;ATM hunt,&quot; bring sufficient gold with you to cover incidentals and acquisitions. You will want to buy stuff, so set a budget and expect to bust it. </li>    <li><strong>Camera.</strong> Photo ops abound. People in outlandish costumes, Internet celebrities, games that haven't been released yet, items you can't afford to buy but want to remember longingly. </li>    <li><strong>Cell phone.</strong> If you have texting (more reliable than Twitter or any other 3G-dependent app if you have AT&amp;T service), use it to communicate with friends. You won't be able to hear them on the floor, and you will have your quest ended if you take a call during a session. If you don't text, you can try to use Facebook, Twitter or phone messages to communicate - word is that only AT&amp;T's 3G network is traditionally taken down (try turning of 3G to save battery and access Edge!). If you have another service provider you may be OK. Also, you will rarely be able to hear your phone during side quest &quot;Exhibition Hall.&quot; </li>    <li><strong>Costumes (optional).</strong> While PAX isn't all about the cosplay, there is a lot of it about and you're welcome to join in the fun! GrrlGotGame is attending in costume for the first time this year. If this topic interests you, you may want to take this side quest for some tips and techniques: <a href="http://www.busygamernews.com/2010/08/cosplay_-_operation_little_sis.html">Operation Little Sister</a>. You can also find the Operation Little Sister audio diaries in our <a href="http://www.busygamernews.com/podcast/best/">Best of Busy Gamer Podcast</a>. </li> </ul>  <p>&#160;</p>  <p><strong>Select a quest line</strong></p>  <p><img style="margin: 0px 10px 0px 0px; display: inline" hspace="8" alt="PAX 2008: Make a beeline for Rock Band!" vspace="3" align="left" src="http://www.busygamernews.com/img/pax2008-rb2.jpg" /></p>  <p><em>PAX 2008: Make a beeline for Rock Band!</em></p>  <p>PAX offers a variety of quest lines to meet every interest and need. Experienced players know that planning what you want to see and do is just the beginning. There are several factors to consider, including locations, timing and event popularity. Some events will require long wait times: Evaluate your situation on an ongoing basis, and adjust accordingly. A willingness to adapt and, in some cases, abandon a quest line will help you reduce frustration and increase satisfaction with your overall main quest progress. </p>  <p>&#160;</p>  <p>Tips for new players: </p>  <ul>   <li><a href="http://www.paxsite.com/paxprime/schedule.php">Review the panel descriptions online</a> well in advance. Choose your must-sees and make a note of where and when they are scheduled. You may have to leave one quest (session) early to make it to another one on time! </li>    <li>Certain quests are guaranteed to fill up. So if you wish to add the keynote, Penny Arcade, Wil Wheaton, Rooster Teeth (Red vs. Blue) or major developer sessions such as Bungie or Harmonix to your quest line, arrive early and get in line. This is no longer a small event where admittance to anything you might want to do is even remotely guaranteed. You will have to make sacrifices, so prioritize your quests before you arrive! </li>    <li>The early bird gets the concert bracelet. To unlock the concert mission, you must first complete the &quot;Acquire a Wristband&quot; quest. This closes immediately upon distribution of all bracelets. Arrive at the designated map point as soon as the mission becomes available (before the day's events begin) for your best chance to complete this popular mission. If you miss out, show up anyway - usually some people with wristbands exhaust their health points and must regenerate them offsite, leaving openings for walk-ins. </li>    <li>Save a couple of hours to complete side quest &quot;Exhibition Hall.&quot; Part sales floor, part game demo, all fun. Lots to see and buy ranging from developers you've never heard of to the Big Three – many of whom will let you play a game if you're willing to wait. This is also where you'll find the most loot. As a bonus, old school games can be found in remote corners by players willing to explore. </li> </ul>  <p>NEWBIE TIP: Feeling overwhelmed? Pick 3 things that you really want to do that aren't too close together on the schedule. You'll probably get to more, but you'll have both achievable objectives and free roam time. Don't worry, you'll have fun!</p>  <p>PRO TIP: Want to play Rock Band 3, which we've been assured will appear at this year's show? Head straight to the Exhibition Hall when it opens and make a beeline for the booth. Lines at the Harmonix booth are always long!</p>  <p>&#160;</p>  <p><strong>Attend with a guild</strong> </p>  <p>PAX is a social game offering the chance for brief interactions (&quot;Chatting in Line&quot;), party quests (&quot;Meeting up with Friends&quot;) and Escort missions (&quot;Insert Own Joke Here&quot;). Attending PAX with one or more members of your guild will enable you to cover more ground and potentially see or at least hear about more sessions. Keep in mind that there is a fine line between clever and obnoxious. To avoid accruing negative alignment points, follow these guidelines during guild quests: </p>  <ul>   <li>Don't wait until the last second to join your guild mates. It is acceptable to send a scout ahead of time to get in line – just don't wait until session time to appear. It artificially inflates the line and aggravates those who have been waiting longer. </li>    <li>When the session leader says the doors are closed, release any saved seats. This can, and will, happen. When you hear that no one else is getting in, assume your friend missed out – and move your inventory bag. (Also, see previous bullet.) </li>    <li>Don't assume your cell phone will work. You won't be able to hear it ringing on the show floor, and forget about hearing anyone trying to talk to you. Use text-based messages and clearly state when/where/how you will attempt to communicate again. Again, avoid 3G if you use AT&amp;T. (Yeah, we hate them - especially at PAX - but love our iPhones.) PRO TIP: Set a time/location to meet up and check in so you don't have to depend on technology. </li>    <li>Want to know what people are buzzing about during the show? If you can get to the Internet, point your favorite Twitter client at <a href="http://twitter.com/search?q=%23paxprime">#PAXPRime</a>. Share your own tips and useful observations there as well! Also, be sure to follow <a title="PAX LINES" href="http://twitter.com/pax_lines">PAX LINES</a> and <a href="http://twitter.com/Official_PAX">official_PAX</a> just in case you can access Twitter during the show (or at least when walking between venues and other excursions to regenerate health). </li> </ul>  <p>PRO TIP: If you are a single player, you may wish to add a new member to your party during PAX. To increase the odds of a successful speech challenge with another player, we recommend completing the side mission &quot;Shower&quot; on a daily basis.</p>  <p>&#160;</p>  <p><strong>Regenerate health</strong></p>  <p><img style="display: inline; margin-left: 0px; margin-right: 0px" hspace="8" alt="PAX 2008: Cosplay is encouraged, but know when to take a break!" vspace="3" align="right" src="http://www.busygamernews.com/img/pax2008-ff.jpg" /></p>  <p><em>PAX 2008: Cosplay is encouraged,      <br />but know when to take a break!&quot;</em> </p>  <p>There are a handful of health stations located throughout the main PAX map. Choices include &quot;Taco Del Mar,&quot; &quot;Subway,&quot; &quot;Tully's&quot; and &quot;generic exhibition hall pizza&quot; map points. Creative players may select the add-on maps that open up new areas including &quot;Pacific Place,&quot; &quot;Westlake Center,&quot; &quot;Pike Place Market,&quot; &quot;Starbucks,&quot; &quot;Ruth's Chris Steak House&quot; and other nearby health restoration points.    <br />Cheat codes are available to help unlock map locations quickly and easily. We recommend: </p>  <ul>   <li><a href="http://www.urbanspoon.com/n/1/9/Seattle/Downtown-Seattle-restaurants">Urbanspoon</a> for dining recommendations; available as an iPhone app. </li>    <li><a href="http://www.opentable.com">Open Table</a> to make reservations at some of the classier joints; iPhone app also available. </li> </ul>  <p>PRO TIP: The Seattle Monorail picks up at &quot;Westlake Center,&quot; a few blocks from the main quest area. You can take the Monorail to &quot;Seattle Center,&quot; which opens up both a variety of new restaurant map and tourism opportunities: Fast food available in the Seattle Center or, really getting off the main quest line, look up &quot;Belltown&quot; in Urbanspoon. As a bonus, the Monorail ride also opens up an optional and wholly geek-worthy side quest, &quot;<a href="http://www.empsfm.org/">EMP/SFM</a>.&quot; </p>  <p>&#160;</p>  <p><strong>Save your game</strong></p> It is important to save your game often in order to maintain stamina for late afternoon quests. You may save your game at any time by sitting down and drinking water, vegging out on the array of provided bean bags or returning to your hotel. Stealth save points are available by ducking into sessions. You might accidentally learn something, too.   <p></p>  <p>&#160;</p>  <p><strong>Complete the main quest</strong></p>  <p>You may choose to end the main quest line at any time. Keep in mind that the game itself expires at approximately 5 p.m. Sunday, when the final session is scheduled to end. The Exhibition Hall quest is likely to end earlier, so get in last minute shopping and looting earlier in the afternoon. </p>  <p>We hope you have found this guide both entertaining and enlightening. There is much to see and do, and no doubt you will find a quest that was not touched upon here. Good luck, have fun and last but not least, don't be a dick. </p>  <p>See you at PAX! We're planning a tweetup and have some cool prizes to giveaway, so follow us if you want to say &quot;Hi&quot; and maybe grab a pin, shirt or maybe even a game!</p>  <p>--<a href="http://twitter.com/GrrlGotGame">GrrlGotGame</a> and <a href="http://twitter.com/Gamewatcher">Gamewatcher</a></p>]]>
      
   </content>
</entry>

<entry>
   <title>Cosplay - Operation Little Sister, Part 2: Dye Harder</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/08/cosplay_-_operation_little_sis_1.html" />
   <id>tag:www.busygamernews.com,2010://1.2565</id>
   
   <published>2010-08-19T17:03:20Z</published>
   <updated>2010-08-19T17:03:20Z</updated>
   
   <summary>GrrlGotGame lost her mind this year and decided to build a Little Sister costume over a three-week period. (Catch up with Part 1.) This week, we wrap-up the project with another trip to the dye vat, rip up the pinafore,...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
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      <category term="Xbox/Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      <![CDATA[<p><a href="http://www.twitter.com/GrrlGotGame"><i>GrrlGotGame</i></a><i> lost her mind this year and decided to build a Little Sister costume over a three-week period. (</i><a href="http://www.busygamernews.com/2010/08/cosplay_-_operation_little_sis.html"><i>Catch up with Part 1</i></a><i>.) This week, we wrap-up the project with another trip to the dye vat, rip up the pinafore, hate on some lace, suffer a slight allergic reaction during makeup tests and complete the eternal search for just the right buttons.</i></p> <a href="http://www.facebook.com/?ref=logo#!/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-bottom: 0px; border-left: 0px; margin: 0px 15px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="Marking the pattern for the collar" border="0" alt="Marking the pattern for the collar" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/b4a2d647b199_9084/IMG_1129_1.jpg" width="244" height="184" /></a>   <p><b>If at first you don't succeed, dye, dye again</b></p>  <p>Annnnnd we're back. When we last left our heroine, she was building muscle tone by stirring a ridiculously heavy when wet Alice in Wonderland costume in a vat of dye. Or rather, I was, as my arms reminded me for almost two weeks afterward. (Note to self: Hit the gym before dyeing anything else.) As I mentioned in <a href="http://www.busygamernews.com/2010/08/cosplay_-_operation_little_sis.html">the first article</a>, the dress I'm using as a base is polyester, which doesn't take dye very well. This was no exception. I did succeed in changing the color slightly, but it came out a little odd. So I decided to dunk it again, briefly, in navy blue dye. (Yeah, in retrospect, I don't get it, either. I'm sure it made sense at the time.)</p>  <p>We have exposed pipes in our unfinished basement that occasionally double as a clothes racks. I hung the once-again drippy dress up over the dye bucket and assessed the final color: light grey. Is it my dream color? No, not even close. But my sore arms are telling me to live with it. Besides, I'm about one round of dyeing away from becoming addicted to Advil.</p> ]]>
      <![CDATA[  <p><b>No frills</b></p>  <p>With the dress quietly dripping in the basement, it's time to turn my attention to the pinafore. In true Alice fashion, the pinafore is quite elaborate (and, thankfully, cotton), with a huge frilly trim up the sides and a long wrap-around sash that could be used for tug-of-war. My first goal is to de-frill it. You will need:</p>  <ul>   <li>Seam ripper </li>    <li>Patience </li> </ul>  <p>To remove the frill:</p>  <ol>   <li>Using a seam ripper (NOT scissors), gently break a few stitches in the middle of the garment. </li>    <li>Use your thumb to separate the trim from the pinafore. There may be a second layer of stitches if it's a particularly nice garment. </li>    <li>Choose a direction and begin breaking the stitches, one-by-one, with your seam ripper. </li>    <li>Every few stitches insert your thumb and gently – very gently – tug the material apart. The next stitches should begin to loosen, or may come undone completely as you pull. Resist the temptation to rip it– you'll end up destroying the garment. </li>    <li>When you reach the end, there is likely to be a row (or two) or horizontal stitches. Use the same rip/tug approach at the top to loosen and remove the stitches. </li>    <li>Once the frill is completely separated, review the garment for loose threads (these are your broken stitches). They should come out with a gentle tug. If they don't, flip the garment over. You may have to break the stitch. </li> </ol>  <p>Next, it's time to remove the shoulder straps from the pinafore. Be extremely careful – with my garment, the shoulder straps were attached to the wrap-around sash at one place. <b>Do not cut the sash</b>. You will need:</p>  <ul>   <li>Seam ripper </li>    <li>Scissors </li>    <li>Measuring tape or stick </li>    <li>Washable blue pen or pencil </li> </ul>  <p>Here's how to do it:</p>  <ol>   <li>If your shoulder straps are attached to the sash, remove it with your seam ripper. (Odds are it will be sewn on.) <b>NOTE</b>: If it is not sewn on, use a measuring stick and washable ink pencil/pen to create a cut line running along the edge of the sash. You will have to sew this section back up after you cut. </li>    <li>Clean off extraneous threads. </li>    <li>You will have to cut the top sash off. Measure to ensure you have an even cut. After you cut, stitch the opening closed. (I hand stitched this part, but you could use a sewing machine.) </li>    <li>Review your sash for any extra material (mine had a small square attached). It is up to you whether or not you wish to remove these. </li> </ol>  <p>How much you cut off the bottom depends on you and your height. You want the pinafore to be fairly close to the waist – it should not look like an apron. But first, you will need to create a cut line. </p>  <ol>   <li>Using a measuring stick or tape, measure up from the bottom and mark your cut point with a washable blue pen or pencil. Always measure from the bottom of the garment – this will ensure an even line. </li>    <li>Repeat the measurement – starting from the bottom – approximately every inch. (1/2 inch if you are new to this). Again, mark the point. Note that the horizontal line you are creating will not appear perfectly straight – your pinafore has a subtle curve built into it. </li>    <li>Continue until you have marked the entire garment. </li>    <li>Beginning from your dots, measure ½ inch down (toward the end of the pinafore) and make a new mark. Repeat for all dots. </li>    <li>Cut along the second (closest to the bottom) line you created. </li>    <li>Fold the bottom edge of your pinafore up so the blue lines meet. You are creating a ¼ inch seam. (Be sure you fold it inside, so it doesn't show outside.) </li>    <li>Iron your fold. You may have to refold as you go. </li>    <li>Pin it. </li>    <li>Sew the seam using a sewing machine, or hand stitch if you don't have one. </li> </ol>  <p>Set your pinafore aside – we'll come back to it later. Now, it's time to make a collar.</p>  <p>&#160;</p>  <p><b>I'm detecting a pattern</b></p>  <p><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 0px 0px 15px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Checking the collar against the dress" border="0" alt="Checking the collar against the dress" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/b4a2d647b199_9084/IMG_1133_1.jpg" width="244" height="184" /></a> You don't have to be a professional to make a pattern – you just have to have patience and a steady hand. For this pattern, you will need:</p>  <ul>   <li>The collar pieces you removed from the dress early on (at least one, preferably both) </li>    <li>Paper, preferably white or butcher paper (I used a Sunday color newspaper ad - never use newsprint, it will rub off on your garment!) </li>    <li>Pencil and eraser </li>    <li>Pins </li>    <li>Surface you can pin into – I picked up a portable <a href="http://www.joann.com/joann/catalog/productdetail.jsp?pageName=search&amp;flag=true&amp;PRODID=prd48124">cardboard pattern cutting board</a> </li> </ul>  <p>To create your pattern:</p>  <ol>   <li>Lay out your board on a completely flat surface. </li>    <li>Place the paper on top of the board. </li>    <li>Flatten the collar pieces on top of the paper. </li>    <li>Pin the collar down – use as many pins as it takes, your collar should not move. </li>    <li>Using your pencil, trace the border of your collar. </li>    <li>Measure 1/4-inch out from the inside curve of the collar and mark it. You will need to measure multiple places to get this correct.&#160; Do not add the measurement anywhere else – just the part that will touch the dress. </li>    <li>Remove the pins and collar. </li>    <li>Cut out the pattern. </li>    <li>Place the pattern on top of the corresponding collar piece; it should match. </li>    <li>Make a small cut in three places equidistant from each other in your extra pattern area. </li>    <li>Fit the collar pattern onto the dress and fold the additional pattern section down; this will show whether it will fit in the dress. </li> </ol>  <p>Once you have a pattern that works, it's time to cut the collar pieces out:</p>  <ul>   <li>Place your material flat on the pattern board, bottom side facing up (e.g., the side that won't be showing when you wear it). </li>    <li>Smooth it out but don't stretch it. If there are significant lumps, consider ironing it. </li>    <li>Place your collar patterns on the material. Try to position your patterns for the best coverage, with the least wasted material. </li>    <li>Pin the pattern to the material. </li>    <li>Using a washable blue pen or pencil, trace the pattern onto your material. </li>    <li>Carefully cut out your collar pieces. </li> </ul>  <p>Set these aside for now, but not too far – it's time to put everything together.</p>  <p>&#160;</p>  <p><b>All together now!</b></p>  <p>You can sew items onto your costume in whatever order you see fit. I opted to start with the pinafore, as it would be the most time consuming. So we will start there. You will need the now-dry dress and finished pinafore plus:</p>  <ul>   <li>Pins </li>    <li>Sewing machine or hand-stitch materials </li>    <li>Measurement tape </li>    <li>Someone to help </li> </ul>  <p>Grab your friend, it's time to play BioShock Barbie:</p>  <ol>   <li>I put on my dress and hold the pinafore up to get a rough idea of where I want it to be. I asked Gamewatcher to help measure the distance from the top of the dress (where the collar ends) as a guide. </li>    <li>To determine where it should land horizontally, lay the dress out flat and measure seam-to-seam (left to right). The pinafore should be dead center. </li>    <li>I placed the pinafore on top of the dress (&quot;eyeballing it&quot;) to see roughly how much distance I needed on each side. I then measured the distance on each side, came up with an even number (the pinafore was slightly off, it turned out) and divided in half. Note that you need to do this twice – at the very top and at the waist, just above the sash line. For example: Say I place the pinafore down on the dress, and measure 3 inches between the pinafore and the seam on the left, and 5 inches on the right. I now know I need a total of 8 inches of dress showing. That means I should measure 4 inches from the left seam and 4 inches from the right seam, and position the pinafore where those two meet. (You may have to scoot it up and down a bit to get it right.) Repeat at the bottom until it's centered. </li>    <li>After it's centered (make sure your dress is still smooth!), pin the pinafore down. Be generous with the pins. They should run vertically (pointing from collar to hem) along a line – you will be sewing along this line soon. </li>    <li>Once it's completely pinned, try the dress on again. Be sure you pull it shut in the back to get the full effect. Take a look in the mirror or ask a friend if it looks correct. </li>    <li>Happy with the pinning? Time to sew! I recommend a sewing machine for this part, but again, you can hand stitch if necessary. I opted for a darker thread and a fancy stitch to give my dress a slight design. This is not part of the official canonical Little Sister look, it was just my creative interpretation. </li>    <li>Sew along the right and left vertical (collar to hem) seams of your pinafore, and along the top horizontal (sleeve to sleeve) opening. You don't have to sew along the sash line – in fact, I recommend NOT doing it. </li>    <li>When you are done sewing, remove your pins and don the garment on again, pull the back closed and check yourself in the mirror. Personally, I rushed a bit in the sewing and ended up slightly askew. While Gamewatcher thought it wasn't too noticeable, it was uncomfortable and not quite right – so I ended up ripping out all of the stitches and trying again. </li> </ol>  <p>Next, the collar, also known in this household as nem-ee-sees. </p>  <p>&#160;</p>  <p><b></b></p>  <p><b>Lace... why did it have to be lace</b></p>  <p><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 0px 0px 15px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Cutting the collar" border="0" alt="Cutting the collar" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/b4a2d647b199_9084/IMG_1138_1.jpg" width="244" height="184" /></a> Let me say up front, I hate, hate, hate sewing collars. When I was building costumes, I would volunteer to do the pants (which most tailors despise) if it meant I didn't have to do a collar. And the only thing I hate more than collars... is lace. I went back and forth between the lace department and the cotton remainders bin for 20 minutes when choosing a collar material. Deep down inside, I knew it was going to be lace. But dammit, I put up a good fight with my subconscious. But here I am, with two lace collar pieces and a dress missing a collar. It's time to egg up or shut up.</p>  <p>Full disclosure: I did originally cut the collar the correct way, with the extra material to attach it to the dress. When I went to sew in the collar, I realized what a nightmare it was going to be using the lace. I briefly considered attaching the lace to something solid (e.g., a strip of material) and then sewing <i>that</i> to the dress, but in the end, I went rogue and just cut the extra off. I do not recommend doing this unless you really know what you're doing.</p>  <p>I'm not saying I know what I'm doing, but I did all right. Long story short, here's how I did it. Again, I don't recommend removing that extra material unless you are confident in sewing. Your mileage may vary, may the force be with you, always. Oh, and you will need your dress, collar pieces plus:</p>  <ul>   <li>Needle and thread (opt for something close to your collar color) </li>    <li>Pins </li>    <li>Safety pin </li> </ul>  <p>To attach your collar:</p>  <ol>   <li>Use a safety pin to close the back of your garment. </li>    <li>Arrange the dress so your collar arcs the way it will when worn. </li>    <li>Position your collar against the dress. If you are using the extra material, it goes on the inside of the dress; the collar should fold down outside the dress. If you have removed the extra material, your collar should lay directly on the outside of the dress. </li>    <li>Pin the collar to the dress. </li>    <li>Hand stitch the collar (never use a sewing machine on lace!). </li>    <li>Periodically stop to check that the collar is still falling correctly against the dress. To do this, use your hand to simulate a shoulder. The collar should neatly fall on either side. </li>    <li>Remove the pins and try on your dress. </li> </ol>  <p>Last but not least, buttons!</p>  <p>&#160;</p>  <p><b>Getting buttoned up</b></p>  <p><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 15px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Checking the button fit" border="0" alt="Checking the button fit" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/b4a2d647b199_9084/IMG_1140_1.jpg" width="244" height="184" /></a> I had previously bought a set of buttons that looked sufficiently steampunk and creepy for the dress. The thing was, they didn't work for me anymore. While I used BioShock artwork as my original inspiration, my point of view changed over time. I found myself thinking about how I thought the Little Sisters saw the world in their version of &quot;reality.&quot; I decided a Little Sister would want to be more frou-frou, and the buttons I originally purchased were anything but. So it was back to the button store. Fortunately, they were having a sale!</p>  <p>After a rather long and slightly tedious search (I found what I thought would be &quot;my buttons&quot; several times, only to discover there weren't enough), I landed on THE STYLE. A gorgeous button made in Spain (who knew?) with a marcasite-like finish and an elaborate labyrinth style. I fell in love. I held up one of the original Alice buttons I had brought along for sizing and discovered they were perfect: almost exactly the same width, height and depth. And they had the 12 buttons in both sizes I required – exactly what I needed. </p>  <p>My design called for buttons down the front (even though the pinafore is sewn on, it's meant to appear to be buttoned on). This required a bit of measuring to ensure they were in a straight line up and down, three on either side. I started at the bottom (above the sash) and used that as a measurement reference horizontally (sleeve to sleeve). Vertically, I simply broke the remaining distance up into roughly thirds, and attached the buttons.</p>  <p>On the back, I used the existing threads from the original buttons as a guide to sew on the new buttons. I have to admit, the buttons were the turning point for me – it finally says BioShock!</p>  <p>&#160;</p>  <p><b>Finishing touches</b></p>  <p>The edge of my hem is extremely rough from the cutting and ripping (yes, I broke my own rule), not to mention wear and tear on the dress. So I'm hand-stitching a hem using a &quot;whip&quot; stitch. This entails pushing the needle halfway through the fabric and then wrapping the thread once around before completing the pull. It takes time and patience, but done right, it will prevent fraying. It took me several evenings to complete this but should prevent improve the durability of the dress.</p>  <p>Makeup has always been a nice-to-have for this project, and this is already long – so I'll keep it short for the three of you still reading. I went to <a href="http://www.displaycostume.com/">Display &amp; Costume</a> in Seattle, which has a huge selection of makeup, costumes, materials and almost everything else a cosplayer could possibly need year-round. We flagged down a very helpful gentleman who walked me through various makeup tests and helped me find some options that didn't make me instantly break out. (Sensitive skin!) You can hear some of our travails and get some great tips on the podcast version of this story in Busy Gamer Podcast 45 and an extended version we'll post this weekend.</p>  <p>In the end, I went with water-activated powder (blue and white) that can be mixed into a slightly paler version of my skin. I also picked up a wine-colored pencil for detail work.</p>  <p>&#160;</p>  <p><b><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 0px 0px 15px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Checking the button placement before sewing them on" border="0" alt="Checking the button placement before sewing them on" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/b4a2d647b199_9084/IMG_1154_1.jpg" width="304" height="229" /></a> Designers, use the Entertainment Earth accessories wall!</b></p>  <p>And finally, it's time for the props and accessories. I picked up a nifty <a href="http://www.entertainmentearth.com/prodinfo.asp?number=NC44798">Big Daddy plush doll</a> (like the Little Sisters carry) from Entertainment Earth earlier this summer. It's still available, and it's only $20. Getcha one! As for the hair... well, I think I'll probably go the easy route and try to find a bow I can just pin in my hair. The makeup dude actually asked me if what I planned to do about a syringe. I bought a gerbil feeder at a garage sale earlier this year with the intention of turning it into a syringe, but I think I may just call it a day. We'll see.</p>  <p>Anyway, it's basically done - and now you know how to make your own, if you're so inclined! Hope to see you at PAX!</p>]]>
   </content>
</entry>

<entry>
   <title>Cosplay - Operation Little Sister, Part 1</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/08/cosplay_-_operation_little_sis.html" />
   <id>tag:www.busygamernews.com,2010://1.2549</id>
   
   <published>2010-08-04T20:23:10Z</published>
   <updated>2010-08-30T00:24:40Z</updated>
   
   <summary> GrrlGotGame lost her mind this year and decided to build a Little Sister costume in a three-week period. This week, we look at the overall project, sketching, purchasing supplies, seam ripping, dye testing and the final dyeing of the...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
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   <content type="html" xml:lang="en" xml:base="http://www.busygamernews.com/">
      <![CDATA[<p><i><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 15px 5px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Little Sister Reference Art" border="0" alt="Little Sister Reference Art" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/366d4520e8ba_BDB/LittleSisterReferenceArt_a2534cdc-1da3-47f1-899c-65b068a87d71.jpg" width="244" height="244" /> GrrlGotGame</a> lost her mind this year and decided to build a Little Sister costume in a three-week period. This week, we look at the overall project, sketching, purchasing supplies, seam ripping, dye testing and the final dyeing of the dress.</i></p>  <p>Conventions and cosplay have a rich tradition. Namely, girls put on highly suggestive outfits and walk around while geek guys tell themselves they could totally tap that... if I didn't have a D&amp;D game in five minutes. </p>  <p>To date, the only costume I've worn to PAX has been the official geek grrl uniform: jeans, babydoll and my limited edition original Xbox launch backpack (thank you, Scott Pickle, wherever you are!). After seeing the volume of cosplay go up over the years, I've decide it's time to step up my game... and get out of bed a little earlier than I normally would on PAX days. Originally, my plan was to go low-bandwidth with a Vault 106 jumpsuit. But after spending some quality time in Rapture, I've decided there's only one way to go...</p>  <p>I'm going to be a Little Sister.</p>  <p><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 0px 0px 15px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="LittleSisterDressSketch" border="0" alt="LittleSisterDressSketch" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/366d4520e8ba_BDB/LittleSisterDressSketch_1.jpg" width="184" height="244" /></a>For the uninitiated, the Little Sisters are a group of tykes from the BioShock series who run around in dresses and&#160; pinafores, bows in their hair and long tetanus-y needles in their hands to suck Adam out of anyone they get their grubby little hands on. So you know, cute! </p>  <p>I have a costuming background, but it's been decades since I put it to regular use. While I know how to build costumes from scratch, I lack a few things I had back in the day, like time. And manual dexterity. And a sewing machine. (I'm planning to resolve that last one once I have a place to set it up!) That doesn't mean I can't get creative for conventions or Halloween. With creative purchases, some hand-sewing techniques and a lot of planning, I can still put something together that rocks... and that people recognize.</p>  <p>This won't be like watching Martha Stewart. If I can do it, you can, too. </p>  <p>&#160;</p>  <p><b>Tools of the cosplay trade </b></p>  <p>The first step in creating any costume is deciding what it's going to look like. You can simply find a good image online and print it out or design your own take on the costume. My costume is a bit of a hybrid. I decided early on to use an existing costume - a Disney-fied Alice in Wonderland does the trick - but with major modifications. I found a costume online that fit my design needs, printed out a photo and attached it to my sketch book next to a Little Sister image. Using the two as reference points, I sketched out my Little Sister costume.</p> ]]>
      <![CDATA[  <p><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="Alice in Wonderland dress" border="0" alt="Alice in Wonderland dress" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/366d4520e8ba_BDB/IMG_0998_2.jpg" width="130" height="244" /></a> Based on my early sketch, I determined the components I will need for my costume are:</p>  <ul>   <li>Alice in Wonderland dress/apron from <a href="http://www.buyaliceinwonderlandcostumes.com/">Buy Alice in Wonderland Costumes</a> </li>    <li>Big Daddy doll (available at <a href="http://www.entertainmentearth.com/prodinfo.asp?number=NC44798">Entertainment Earth</a>) </li>    <li>Shoes (comfortable but Mary Jane-ish) </li>    <li>Hair piece </li> </ul>  <p>...and to update the dress:</p>  <ul>   <li>Large buttons (preferably steampunk) </li>    <li>Lace or other material for a new collar </li>    <li>Rit dye (always use Rit. Period.) </li>    <li>Dye tub - I'm using a large storage tub (I don't like to use my washer) </li>    <li>Dye stir stick (check your local crafts store, such as Michael's) </li>    <li>Sturdy, long rubber gloves </li>    <li>Bleach (for cleaning, possibly distressing) </li>    <li>Rough brush or scrubbie for distressing </li>    <li>Basic sewing materials:      <ul>       <li>Seam ripper </li>        <li>Dedicated sewing scissors (Fiskers are best!) </li>        <li>Pins (thin pinhead) </li>        <li>Seamstress chalk/chalk holder </li>        <li>Sewing Machine </li>     </ul>   </li> </ul>  <p>Most materials can be purchased either at a crafts store or your local fabric store. Place your online order now and then shop around for everything else. The dye tub will make a convenient repository for everything else... until you start dyeing in it, of course.</p>  <p>&#160;</p>  <p><b>We're gonna rip, rip, rip it apart</b></p>  <p><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 15px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="IMG_1035" border="0" alt="IMG_1035" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/366d4520e8ba_BDB/IMG_1035_1.jpg" width="244" height="217" /></a> Today, I void the warranty on my dress, so to speak. Before I start removing pieces, I try it on. It still fits fine, although it's longer than I'd like. I'll be removing several inches from the bottom, including an eyelet trim, before I dye it. This will reduce the material I have to dye, leaving more color for the rest of the dress. As a bonus, less material means it will weigh less when I have to stir it in the hot dye water for an hour. (Hit the gym now - you're going to need that upper-body strength!)</p>  <p>Before I dye the dress, I need to do a test run. It has to be the exact same material as the dress. In this case, that means pulling off part of the dress itself. The collar was the perfect candidate: I'm going to replace it with a lace version, so it's coming off sooner or later anyway. Plus if I remove it intact, I can use the existing collar as a starting point for my new collar pattern - a time saver! I also want to remove the eyelet lining along the bottom of the dress.</p>  <p>To remove the collar:</p>  <ul>   <li>Use your seam ripper to gently prod apart the collar and the dress (&quot;dig in the ditch&quot;). Be careful not to shred the material. Start toward the middle for the least resistance. </li>    <li>A stitch will start to pop up (or appear in between) as you prod the ditch. </li>    <li>Break the stitch with your seam ripper. </li>    <li>Continue with an adjacent stitch, prodding gently and breaking the stitch. </li>    <li>After a few stitches, you should be able to insert a finger in between the collar and dress. VERY gently pull on either side - this should stretch the stitches and make it easier to break multiples. </li>    <li>Continue until you reach the end. While it's tempting to rip and/or cut the fabric, continue focusing on just the stitches. </li> </ul>  <p>When you are done, you will have two collar pieces, intact, that can be used to create a collar pattern. They also provide instant test strips for your first dye session. And you WILL want to do a test run before you dye the dress.</p>  <p>As I mentioned earlier, it also helps to chop off anything you don't need before you dye. For me, that means losing some material at the bottom of the dress. Put on the dress and hand your tailor's chalk to a friend and ask them to help you make two deep, thick chalk marks at your desired length. It's important to do this while wearing the dress - you can't judge the length of the dress on a hangar.</p>  <p>Use measuring tape to determine the length from the edge of the dress to your desired new length. Start from the hem, where the eyelet attaches to the dress. If you want to have a flat, even hem, you will have some work ahead of you. Using a measuring stick, measure every inch (or so) from the hem point and use your chalk to create a line. Yes, you have to start from the bottom - you can't just draw a straight line around the dress.</p>  <p>Me? I'm taking the slightly lazy way out. I began by seam ripping a significant portion of the eyelet, then hand ripped it. I was tired and ended up ripping more than I bargained for in a vaguely triangular shape. I actually liked the results and will be cutting - yes, with scissors - additional similar shapes around the end. While the Little Sisters usually have a hem, I'm taking the approach of someone who's been around Rapture for a while and has a dress that's a bit raggedy. Call it artistic license!</p>  <p>&#160;</p>  <p><b>To dye for</b></p>  <p><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 0px 0px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="IMG_1071" border="0" alt="IMG_1071" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/366d4520e8ba_BDB/IMG_1071_1.jpg" width="244" height="195" /></a> Well, there's no avoiding it anymore - it's time to dye. I need to do a test before I dye the entire thing, and I've gotten about as far as I can without dyeing the dress. As I've mentioned previously, I need to do a dye test to see what I can expect, color-wise, before moving on. The dress I chose is 100 percent polyester, which is wrong on many levels... it's isn't the best material for dye jobs, and it doesn't breathe so you will get sweaty in it. I have already come up with a secondary plan to hand &quot;distress&quot; the dress if I can't get a new color to take. I just don't want to have to do it.</p>  <p>Shortly before I start, I realize that the tub I bought for the dress-dyeing project is long and deep. Perfect for a huge bunch of material, but overkill for the 12 inches of material I need to dunk today. Fortunately, I have an empty kitty litter container available. I put the kettle on to boil, rinse out the bucket and start collecting my materials.</p>  <p>For the dye test, I need:</p>  <ul>   <li>A dye tub (bucket or plastic container) </li>    <li>Rit dye (I chose Wine) </li>    <li>An apron </li>    <li>A sturdy stir stick (available in craft stores - get one that's at least 1/2-inch wide) </li>    <li>Long, sturdy gloves </li>    <li>Very hot water </li>    <li>Plastic garbage bag </li>    <li>A place to dump out the water </li>    <li>Time </li> </ul>  <p><a href="http://www.facebook.com/album.php?aid=242552&amp;id=58705260844" target="_blank"><img style="border-right-width: 0px; margin: 0px 15px 5px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="IMG_1081" border="0" alt="IMG_1081" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/366d4520e8ba_BDB/IMG_1081_1.jpg" width="244" height="179" /></a> That last one is non-negotiable. You must be available to stir constantly during your dye project and clean up takes time, too. </p>  <p>It's critical you have time to clean up immediately... unless you like a purple basin. Read through the dye directions completely before you begin. </p>  <p>NOTE: Rit does include directions for dyeing in a washing machine. I just prefer not to do it that way because I don't want to risk any residual dye tinting our everyday clothes.</p>  <p>Before you crack the dye, make sure you have a plan. </p>  <p>Things to consider: </p>  <ol>   <li><b>Where you're planning to dye your dress</b>. I prefer outside, assuming it's warm. Things to consider:       <ol type="a">       <li>You have to use hot water, so choose somewhere you can reasonably carry a LOT of hot water in a short time. </li>        <li>Rit dye will dye EVERYTHING. So your palatial terrazzo floor? Probably not your best choice. </li>        <li>You need a place to dump the dye water. The closer it is, the less chance you have of creating a dye trail. </li>     </ol>   </li>    <li><b>Did I mention that Rit dye will dye EVERYTHING?</b> Put on your heavy duty, long gloves before you dive into the dye. It works fast. An apron is a good idea, too. And don't risk any clothes or shoes you care about. </li>    <li><b>It takes a while.</b> It takes about an hour to dye, plus another ½ or hour so to clean up. Plan accordingly. </li>    <li><b>You're going to be bored</b>. An hour is a loooong time to stare at - and stir - material. Bring a radio, bring a friend or bring something you can watch (TV, iPad, iPod, whatever). Just don't bring a book - you're hands will be busy. </li>    <li><b>You need somewhere to rinse it out</b>. Identify a sink that you can rinse your dress in when you're done. Make sure it's empty and that your path is clear. And rinse it well, or the dye will come off on YOU when you wear it! </li>    <li><b>You'll need somewhere to dry it</b>... and it probably shouldn't be your dryer.       <ol type="a">       <li>I put my test strip in and within 10 minutes it had stained the inside of my dryer. I managed to remove the stain with bleach. My dryer is now propped open to air out. I'm going to have to throw a test towel in there later to make sure it doesn't dissolve the next item I put in there. Learn from my mistake. </li>        <li>It will drip. 'Nuff said. I'm using the tub I dyed the dress in, now clean and empty, as a basin for the dress to hang dry over. </li>     </ol>   </li> </ol>  <p>It sounds incredibly complicated, but by thinking these issues through now, you greatly reduce the things that could go wrong when you actually do the work. Rit will teach you to dye, so I'll let them take it away (read the directions). My only addenda: To do a dye test, just put about six inches of hot water and enough dye to color the water in your tub and continue as directed. This will give you an idea of what to expect from your final dye job.</p>  <p><em><a href="http://www.busygamernews.com/2010/08/cosplay_-_operation_little_sis_1.html">CONTINUED IN PART 2: Pulling it all together</a></em></p>]]>
   </content>
</entry>

<entry>
   <title>GrrlGotGame - Zynga loses its swinga: Why players are foreclosing on Farmville and Cafe World</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/05/grrlgotgame_-_zynga_loses_its.html" />
   <id>tag:www.busygamernews.com,2010://1.2448</id>
   
   <published>2010-05-13T19:48:55Z</published>
   <updated>2010-05-13T19:48:55Z</updated>
   
   <summary> Mere months ago, I attended a meet-up in Seattle so packed they stopped letting people into the bar. People went outside to smoke, and found themselves left out in the cold, literally and figuratively. The force of nature that...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
      <category term="Facebook" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="GrrlGotGame" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Mac" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      <![CDATA[<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 16px; display: inline; border-top: 0px; border-right: 0px" title="Cafe World" border="0" alt="Cafe World" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/31db6755f63d_8BB8/New%20Picture%20(14)_3.png" width="334" height="225" /> Mere months ago, I attended a meet-up in Seattle so packed they stopped letting people into the bar. People went outside to smoke, and found themselves left out in the cold, literally and figuratively. </p>  <p>The force of nature that brought so many out on a school night? Zynga. </p>  <p>The people behind the Facebook games phenomenon Farmville came. They saw. They gloated. Tens of millions of players, growing exponentially daily - almost hourly - all for free. They also casually mentioned the $180 million investment they had received earlier in the week. The room was filled with casual game industry players, all hoping to capture some of that Farmville magic.</p>  <p>What a difference a few months can make.</p>  <p>Today, Farmville player numbers (along with Mafia Wars, Cafe World, and the rest) are in a free-fall. It's bad when you can't attract new players. It's worse when long-term players walk away from leveled-up characters and games. I know, because I'm about to do it myself. Here's why:</p>  <ul>   <li><b>I'm tired of pissing off my friends</b>. A few months ago, I wrote a story about <a href="http://www.busygamernews.com/2009/12/grrlgotgame_-_what_the_s_a_zyn.html">how to avoid annoying your buddies</a> with your Farm/Cafe/Mafia/etc. announcements. Following those basics of good citizenship just don't work anymore... and yes, I know they can turn off the game announcements. Most don't. They just complain.</li>    <li><b>Most of my friends have already quit</b>. The volume of dead crops, spoiled food, and unrequited gifts has slowly increased over the past several months, to the point I recently did a head count of who was still playing each game. Assuming I read the signs correctly, I am down to four Cafe World pals and three Farmville buds. This does not bode well when...</li>    <li><b>Every &quot;free&quot; game is a designed to get your credit card number</b>. OK, I am mixed on this point. I understand that Zynga is not a charity, and I get that the way they make money is by getting you to buy in-game cash. But it didn't used to be this bad. Case-in-point: Each game offers special items you can &quot;build&quot; by getting friends to send you pieces. For example, a special Cafe World stove that will instantly mix all ingredients, thus saving a lot of annoying clicks. This works great if you have a massive network of people standing by to send you the roughly 4,056 knobs required to complete the stove. (How big is this thing, anyway?) The game is rigged by limiting the items each person can send you, limiting you to one gift from each friend per day, and making item builds available for a limited period of time. If you have a huge network - and some of my friends do - you can score free equipment easily. If not... well, you can buy what you need! And what you'll need is to buy in-game dollars with a real-world credit card. Or you can just abandon all that hard work and stare at your half-built Farmville stable forever.</li>    <li><b>Facebook is determined to make it really, really hard to play the games</b>. Facebook used to make all of my friends' game announcements (free food, lost cats, need help whacking enemies, etc.) available in a single, easy-access filtered feed. No more. Now I must plow through my entire feed, which has all but eliminated the announcements. If you look closely, you'll occasionally see &quot;see x similar posts&quot; at the bottom of the announcement. This is where much of the free lawyers, guns, and money are hiding. And, due to some feuding between Facebook and Zynga, you may see these disappear completely. Divorce is ugly, kids.</li>    <li><b>Zynga is also determined to make it really, really hard to play the games</b>. Zynga relies on the social aspect for marketing. (Not speculation; this was in their presentation!) This used to be easy, as everyone saw the game announcements in their feeds. If you're interested in games and you see a lot of friends playing a game, you're probably going to try it, right? Well, now that those days are gone, Zynga has gone full tilt boogie on to Plan B: harass players into &quot;inviting&quot; friends to play with them. I can't spend two minutes in a game without being asked if I want to send a present, visit another person's farm/Cafe/etc., invite friends, or the most recent addition, invite friends already playing another Zynga game (e.g., ask your Farmville friends to play Cafe World). Enough! Load my damn game and let me get on with it. Which leads me to...</li>    <li><b>I'm just not enjoying myself anymore</b>. That one's pretty self-explanatory.</li> </ul>  <p>These factors are all contributing to the rapid decline of Zynga's once rock-solid games. And it's just going to get worse when Zynga makes good on its threat to divorce Facebook and move the action to its own game site. Location, location, location may be a cliché, but it also happens to be true. </p>  <p>Will moving to the web put the final stake in Zynga's heart? It depends largely on how the company handles the shift. I'd suggest hiring a marketing department and building an advertising budget, because what little viral reach Zynga enjoys today is about to dissolve. More importantly - listen up kids, this stuff’s important - improve your games! Because in the end, these aren't really games. They're social pyramid schemes, albeit without the cash buy-in. </p>  <p>And once a player's personal pyramid collapses, game play is the only thing that will save you.</p>]]>
      
   </content>
</entry>

<entry>
   <title>GrrlGotGame - Sony&apos;s The Tester marketing reality show needed some actual QA</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/04/grrlgotgame_-_sonys_the_tester.html" />
   <id>tag:www.busygamernews.com,2010://1.2407</id>
   
   <published>2010-04-14T16:53:06Z</published>
   <updated>2010-04-14T16:53:06Z</updated>
   
   <summary>And then there was one. After eight occasionally entertaining but usually bewildering episodes, Sony has crowned The Next PlayStation Tester™. For those of you who haven&apos;t been playing along at home, Sony concocted a reality show competition/circus to lure 11...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
      <category term="GrrlGotGame" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PS2/PS3" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Rant" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      <![CDATA[<p><img style="border-right-width: 0px; margin: 0px 0px 0px 12px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="The Tester" border="0" hspace="12" alt="The Tester" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/fdee57c46f51_8616/clip_image002_3.jpg" width="244" height="163" />And then there was one. After eight occasionally entertaining but usually bewildering episodes, Sony has crowned The Next PlayStation Tester™. </p>  <p>For those of you who haven't been playing along at home, Sony concocted a reality show competition/circus to lure 11 people into competing for what is arguably the worst job in videogame development: Quality Assurance Tester. In real life, testers deal with unrealistic expectations and schedules for sub-standard pay. Five minutes into the series, it was clear that most if not all of the contestants don't know this.</p>  <p>No, our game-loving, PS3-playing competitors just want to break into the industry, and what better way to do that than by winning a reality competition? And what a reality show it was – several, actually. It was like a producer pulled elements from every successful reality show and applied a PS3 skin. </p>  <p>Meet the inspirations:</p>  <ul>   <li><b>The Real World</b>: Pull together a cast heavy on personality, which is code for &quot;likely to despise each other.&quot; Include at least one hot chick, one fat slob, and someone who is &quot;different, but that's OK.&quot; Don't forget two or three ringers who can actually win this thing. Add in a few guys no one will remember in the second half of the season, and you're good to go.</li>    <li><b>Nearly every reality show ever made</b>: Force them to live in a &quot;luxurious&quot; apartment. Your contestants will either be unemployed or have quit their jobs to do the show, so expectations will be low. Hire a maid service to clean up after everyone BUT the slob and give them enough PS3s that everyone can play at the same time. Also, stock the fridge with alcohol. If you're lucky, your slob will score you some comic gold (&quot;Hello, Beerios!&quot;). Interview contestants about key game moments and each other. And Beerios.</li>    <li><b>Survivor</b>: Hire a challenge coordinator to build bizarre, physical challenges to torture the contestants. Don't worry, your crack Australian medical team will be on hand in case of emergency, no matter what continent you are on at the time. Challenge coordinators, this is also a competition for you. You must find a way to take your over-the-top challenges and tie them to something a tester needs. Blindfolds and bondage gear should come into play whenever possible. Remember, your target audience is pubescent males who play videogames.</li>    <li><b>American Idol</b>: Gather a completely random group of people to watch the challenges and give feedback to the contestants, including one legitimate member of the industry. Your panel is responsible for critiquing contestants and making them cry whenever possible. When the contestants are veering toward suicide (career or otherwise), the loser will be asked to pack up his/her PS3 and go. Oh wait, you lost! No PS3 for you! Just cram all your stuff in a garbage bag and get the hell out of our luxurious apartment, loser.</li>    <li><b>Project Runway</b>: Give them a mentor who will advise them throughout the journey, offering encouragement and advice to help them take their work to the next level. When they depart, he will hug the contestant and sincerely state, &quot;We're going to miss you,&quot; followed by gentle directions to clean up your workspace. Oh wait, this show has nothing to do with skill or knowledge – so no need for the whole mentor/guidance thing. My bad. They did send <a href="http://www.imdb.com/name/nm0005452/">Hal Sparks</a> to the luxury apartment that one time, though... so we'll pretend they did.</li>    <li><b>The Apprentice (regular edition)</b>: Invite delusional people to apply for a job they aren't remotely qualified for by making it sound glamorous and cool. Praise them for beating out &quot;thousands&quot; of applicants for this opportunity. When ratings start to lag, create a &quot;Celebrity&quot; edition featuring people from Parade's &quot;Where Are They Now&quot; feature and the occasional Victoria's Secret model. Celebrities will not want to test; they can make more money charging for autographs. Instead, offer them airtime and a refurbished PS4 for their favorite charity.</li>    <li><b>When all else fails, be relevant</b>. After many weeks of bizarre LARP, football and rape-y defense challenges, have your contestants do something related to your industry (e.g., play a game on camera). This is also your chance to recoup costs by charging the game developer a ton of cash to co-brand almost the entire episode. We at Busy Gamer News have not yet received our co-branding payment, and thus will not be naming the game. That's our reality, kids.</li> </ul>  <p>The producers had a chance to pull the curtain back and give viewers insight into what happens during a critical part of development. Instead, they put together a reality show that reminded me more of <a href="http://en.wikipedia.org/wiki/The_Joe_Schmo_Show">The Joe Schmo Show</a> (&quot;What is going on?!&quot;) than an actual competition. Hm, that's not bad. Maybe if there was one real contestent and a bunch of actors pretending they wanted the QA job, that would make sense - and be a lot more fun!</p>  <p>When your serious marketing experiment plays out like a parody of itself, something is wrong. What's worse, the winner seemed genuinely thrilled to have won, even though he has no idea what he's supposed to do. That's too bad, because there are many extremely talented testers who have spent the past month watching their jobs be reduced to a spot-the-difference card game.</p>  <p>A game tester friend of mine once told me his job isn't about trying to make things work. It's about trying to break them. In that case, maybe the The Tester did a great job after all. This show wasn't just broken. It was shattered.</p>]]>
      
   </content>
</entry>

<entry>
   <title>Rant - Game ratings: How to help non-gamers if they won&apos;t help themselves</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/03/rant_-_game_ratings_how_to_hel.html" />
   <id>tag:www.busygamernews.com,2010://1.2378</id>
   
   <published>2010-03-24T21:55:11Z</published>
   <updated>2010-03-24T22:05:29Z</updated>
   
   <summary>Years ago, while shopping at Target, I walked into the following discussion. OK, so maybe I was eavesdropping. Here&apos;s how it started: Mom: I&apos;m looking for a racing game my 11-year-old wants... it&apos;s called GTA III or something like that......</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
      <category term="DS/3DS" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="GrrlGotGame" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Mac" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PS2/PS3" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PSP" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Rant" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Wii/GameCube" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Xbox/Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="iPhone/iPad" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.busygamernews.com/">
      <![CDATA[<p><img style="border-right-width: 0px; margin: 0px 16px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Grand Theft Auto III - &#39;Good Times Ahead&#39;" border="0" alt="Grand Theft Auto III - &#39;Good Times Ahead&#39;" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/GrrlGotGame_A873/clip_image001_3.jpg" width="304" height="248" />Years ago, while shopping at Target, I walked into the following discussion. OK, so maybe I was eavesdropping. Here's how it started:</p>  <p><strong>Mom:</strong> I'm looking for a racing game my 11-year-old wants... it's called GTA III or something like that...</p>  <p>If you heard those words come out of a clueless but loving parent's mouth at Christmas-time, would you say anything? I've encountered this situation a handful of times in the past 20 or so years, and usually leave it alone. But on that occasion, for some reason, I felt the need to (as the lady would soon put it) &quot;butt in.&quot;</p>  <p>To be fair, the clerk was the first one to &quot;butt in&quot; on her business by asking, simply, &quot;Do you know what 'GTA' stands for?&quot; </p>  <p>The conversation continued thusly:</p>  <p><strong>Mom:</strong> Yes. 'Good Times Ahead.' My son already told me to say 'GTA' and you'd know what he meant.</p>  <p><strong>Clerk:</strong> No ma'am, it stands for 'Grand Theft Auto.' It's rated 'M' for Mature. You said your son was 10?&quot;</p>  <p><strong>Mom:</strong> He's 11. I told you he's 11.</p>  <p><strong>Clerk:</strong> This really isn't a racing game...</p>  <p><strong>Mom:</strong> My son wants it. And he says you can be a good person, a policeman or fireman.</p>  <p>The clerk then shrugged and headed off to get the game. The store was busy. She didn't want to hear it. And that's when I decide to &quot;butt in.&quot; </p>  <p>THIS. REALLY. HAPPENED.</p>  <p><strong>Me:</strong> Pardon me, I'm a gamer and...</p>  <p><strong>Mom:</strong> You're a girl.</p>  <p><strong>Me:</strong> Yes ma'am. I also play games and...</p>  <p><strong>Mom:</strong> I can't wait to tell my son! He says none of the girls at school want to play videogames.</p>  <p><strong>Me:</strong> About GTA. It's really a pretty grown-up game. Do you know what it's about?</p>  <p><strong>Mom:</strong> It's a racing game.</p>  <p><strong>Me:</strong> Well, there is racing, but there's also a lot of killing, robbing, stealing... it's pretty violent.</p>  <p><strong>Mom:</strong> Are there any naked girls?</p>  <p><strong>Me:</strong> I don't think so... </p>  <p><strong>Mom:</strong> Do they have sex?</p>  <p><strong>Me:</strong> You can hire a prostitute for health.</p>  <p>Now, let me note here that I expected the light to go on over her head. Oh! This is the game where you &quot;have&quot; to hire prostitutes and then kill them for money, like the nice lady on TV said. Instead, she said this:</p>  <p><strong>Mom:</strong> Well do they (have sex) with the prostitute or what?</p>  <p>I swear I am not making this up.</p>  <p>In the end, she decided to buy the game for her son purely on the basis that he's played it at his friends' houses (and they might ridicule him for not having it) plus it's the only thing he wants for Christmas (shopping = done!). Oh, and next time, she informed me, I shouldn't butt into other people's business.</p>  <p>After she left, the clerk came over to get my game. I apologized for almost costing him a sale. The clerk wasn't upset, however. Instead, he told me that it happens all the time - and it's really frustrating. The clerk thought working in games, a personal passion, would be a boon. Instead, he was limited by corporate to showing customers the ESRB rating, correcting titles (e.g., &quot;Grand Theft Auto,&quot; not &quot;Good Times Ahead&quot;) and answering direct questions.</p>  <p>Could he have told the customer there was sex/violence in the game? Yes, if she asked. Otherwise, all he could do was point out it was rated M for Mature, which, frankly, doesn't appear to mean much to anyone.</p>  <p>At this point, you're probably expecting this to veer into a lecture/rant about responsible parenting, use the Internet/twitter/whatevs to research the damn game before you buy it, etc. And yes, I do feel that way. But I know that some people simply aren't going to do that. If you're reading this site, odds are you will. Both Gamewatcher and I have received queries via Twitter asking for info about a particular game. Other parents at Pikachu Fan's school will ask me about titles as well. There are responsible parents out there.</p>  <p>The question is how can we help those who won't help themselves? Or should we? To me, the answer is yes. Because I have no doubt that the first time that woman in the big box store walked in on her son getting serviced by a prostitute, or overheard him discussing the lesbians making out in the game, or anything else remotely sexual, she freaked. That's how we end up with the &quot;Won't someone please think of the children!&quot; nuts on TV ranting about getting games banned. Because they didn't think before they bought. </p>  <p>I'm not suggesting you hang around videogame areas looking for the obvious non-gamers sent on a mission by their children. The store managers will probably think you're a pedophile and call the police. But there are things you can do:</p>  <ul>   <li><strong>Take a few minutes to learn what the </strong><a href="http://www.esrb.org/index-js.jsp"><strong>ESRB ratings</strong></a><strong> mean.</strong> I know, they're lame. But they do offer guidance. </li>    <li><strong>Let non-gamer parents know that you're a gamer and that you love to talk games!</strong> And if their kids want something they've never heard of, they can ask you for advice. </li>    <li><strong>Don't be judgmental, no matter how inappropriate the game.</strong> Just offer an honest assessment of what's in it. Ultimately, they need to decide for their children, at least up until the point when the state revokes their custody. </li>    <li><strong>Don't want to be the source of game advice for every parent you know? Keep Web sites in your back pocket.</strong> If all else fails, tell them to google &quot;game name&quot; +sex or &quot;game name&quot; +violence (etc.) They can pick whatever is offensive to them and quickly find a detailed list of what sorts of things their little one is likely to encounter in a given game. </li> </ul>  <p>And finally, remember that everyone has different ideas about what is appropriate or not. I'd let my 7 year-old son see the jiggle-fest that is Dead or Alive Xtreme Beach Volleyball but not the Dead or Alive fighting games - because I don't want him to see people beating each other down. </p>  <p>And please, don't buy Grand Theft Auto games for your tweens and young children. There will be plenty of time for them to jack cars, hire hookers and rise up through the mob-du-jour later.</p>  <p>Society will thank you.</p>]]>
      
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</entry>

<entry>
   <title>GrrlGotGame - Titles So Nice I&apos;d Buy Them Twice</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/02/grrlgotgame_-_titles_so_nice_i.html" />
   <id>tag:www.busygamernews.com,2010://1.2306</id>
   
   <published>2010-02-03T04:26:00Z</published>
   <updated>2010-02-03T04:51:00Z</updated>
   
   <summary>The Busy Gamer household is something of a console museum, with videogame systems outnumbering the power sockets. It&apos;s not that we have trouble letting go (well, some of us, anyway). Rather, there are some games that are so compelling and...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
      <category term="GrrlGotGame" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PS2/PS3" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Wii/GameCube" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Xbox/Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
   
   
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      <![CDATA[<p>The Busy Gamer household is something of a console museum, with videogame systems outnumbering the power sockets. It's not that we have trouble letting go (well, some of us, anyway). Rather, there are some games that are so compelling and just plain fun that we keep antiquated systems around JUST IN CASE we suddenly have an overwhelming urge to play them. </p>  <p>Plugging in an old-time favorite inevitably leads to some buyer's remorse, of course. From the poor graphics to lack of saves (do memory cards die? why yes!), revisiting a favorite title can be an exercise in masochism. Speaking of which, I forgot how much I really, really hated the N64 controller.</p>  <p>I say it's time for gamers to band together and (once again) use the power of the Internet to request - nay, demand! - that my personal favorite games once again live on, preferably for Xbox 360 but I'll take PS3, 'cause the Wii remote kills my hands and it's all about me, don't cha know.</p>  <p>But I digress. Here, without further ado, are my nominations for games to resurrect. Some are games that I obsessed over; others are games that I could play with my kid. All are titles I would buy again in a heartbeat.</p>  <p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 8px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="Shadowman" border="0" alt="Shadowman" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/5922108a45f7_EE61/254px-Shadow_Man-sm_3.jpg" width="154" height="107" /> 1. <b>Shadowman (played on N64)</b>. The game that stole me back from PC gaming, and one of the N64's notable ventures into darker material. You play Mike LeRoi, who has the ability to slip between reality and the Shadowlands, where people do voodoo oh so well. Your main storyline involves stopping a clique of serial killers from bringing about the apocalypse (I know, so clichéd). Unusually well-written and beautifully acted (I can still hear Mike's voice in my head), the game featured fantastic combat, challenging puzzles and visuals that hold up pretty well against today's standards. This was the first game I beat on N64 (yes, before Zelda) and one of the few that I finished multiple times. Plus, any game that is essentially a 20-hour lead up to a punch line gets my vote. Damn, I may have to go plug in the N64 now. Hm, what to disconnect?</p>  <p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 8px; display: inline; border-top: 0px; border-right: 0px" title="Blast Corps" border="0" alt="Blast Corps" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/5922108a45f7_EE61/blastcorps-sm%5D_3.jpg" width="154" height="106" /> 2. <b>Blast Corps (N64)</b>. A kid-friendly N64 gem with some unintentional hilarity. Bad, vaguely sexist encouragement aside, the game was a blast - in all senses. Your job is, in a nutshell: Destroy stuff within a time limit using various vehicles. That's it, that's the game. Go forth and trash things. There to keep your spirits high is a female guide whose sincerity is matched only by her chipper delivery. &quot;You can DO this&quot; and her congratulatory &quot;You're just trying to IMPRESS me&quot; are still quoted almost daily in our household.</p>  <p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 8px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="JSRF-sm" border="0" alt="JSRF-sm" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/5922108a45f7_EE61/JSRF-sm_3.jpg" width="108" height="153" /> 3. <b>Jet Set Radio Future (original Xbox)</b>. Cel shading! Japanese pop music! Illegal graffiti! Roller skates! Somewhere, someone put all of these elements together and made one of the simplest, greatest games of all time. There is no plot, really. Just a group of young, funky kids skating all over - and I do mean all over - downtown Tokyo tagging buildings, fighting the man, and occasionally getting into it with the cops. Which pretty much consists of rollerskating and spray painting the cops. Did I mention the music was AWESOME? </p>  <p>OK, not really selling it, but trust me, this is a game that is screaming for the high-def treatment. &quot;We need some help in Aisle 10...&quot;</p>  <p><b></b></p>  <p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 8px; display: inline; border-top: 0px; border-right: 0px" title="Eternal Darkness" border="0" alt="Eternal Darkness" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/5922108a45f7_EE61/Eternal_Darkness-sm_3.jpg" width="104" height="144" /> 4. <b>Eternal Darkness: Sanity's Requiem (GameCube)</b>. Did you play this when it was out? Didn't think so. Go out, and find this game (it'll work in your Wii if you don't have a GameCube). Now. Seriously. This is, without a doubt, one of the best games ever released, which means of course it bombed. Eternal Darkness was a psychological horror game that went beyond the standard boo! parlor tricks to really, really screw with you, the player. I'll take this over the Silent Hill: frozen tundra game they are pushing any day.</p>  <p><b></b></p>  <p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 8px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="Dark Summit" border="0" alt="Dark Summit" align="left" src="http://www.busygamernews.com/WindowsLiveWriter/5922108a45f7_EE61/DarkSummit-sm_3.jpg" width="105" height="147" /> 5. <b>Dark Summit (played on original Xbox)</b>. A snowboarding game that combined the usual jump/grind/trick gameplay with a spy storyline and a cute chick. This came out around the same time as two other snowboarding games and fell through the cracks. A shame, because games with strong female leads are rare - really fun games with female leads even rarer.</p>  <p><b></b></p>  <p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 0px 8px; display: inline; border-top: 0px; border-right: 0px" title="The Legend of Zelda" border="0" alt="The Legend of Zelda" align="right" src="http://www.busygamernews.com/WindowsLiveWriter/5922108a45f7_EE61/Zelda-sm_3.jpg" width="120" height="118" /> 6. <b>Almost every Zelda game ever made (various Nintendo consoles and portables)</b>. Because I love Zelda, but I hate the Wii Remote. Also, not that Windwaker game. I watched Gamewatcher play it, and from what I saw, it wasn't just the wind that blew in that one.</p>  <p>Agree? Disagree? Never heard of these games? Share your own nominees for games that need to be resurrected in comments!</p>]]>
      
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</entry>

<entry>
   <title>GrrlGotGame - Left behind: Won&apos;t somebody please think of the sinister children?</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2010/01/grrlgotgame_-_left_behind_wont.html" />
   <id>tag:www.busygamernews.com,2010://1.2272</id>
   
   <published>2010-01-07T00:30:16Z</published>
   <updated>2010-01-07T00:49:17Z</updated>
   
   <summary>You may not know this, but I&apos;m not like other gamers. I mean, not a lot of gamers. Sure, there are others out there like me. You might even know one. But we&apos;re still a minority, which means we&apos;re still...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
      <category term="GrrlGotGame" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PS2/PS3" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Wii/GameCube" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Xbox/Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.busygamernews.com/">
      <![CDATA[<IMG alt="Left 4 Dead hand" src="http://www.busygamernews.com/img/lefthand.jpg" border=0 hspace=4 vspace=2 align=left>You may not know this, but I'm not like other gamers. I mean, not a lot of gamers. Sure, there are others out there like me. You might even know one.  But we're still a minority, which means we're still overlooked.  <BR><BR>
As I wandered through the exhibition hall at PAX last year, I met many a game developer who convinced me to try their games. (Resulting in the flu, but that's another story...) I'd play for a few minutes and think, "Maybe you and me were never meant to be, but at least think of me once in a while." <BR><BR>
All right, there's no easy way to say this fellas, so I might as well just come out and say it: I'm left-handed. And your right-handed first-person shooters are killing me, often literally, game-wise. <BR><BR>
Beginning with <strong>Doom II</strong>, through <strong>Quake</strong>, and onto more recent frag fests (yes, I mean you, Bungie boys), I have had to readjust my right brain to accept that there's a gun in my hand, and it ain't the right one. I mean it is the right one, which isn't the correct one, because... <BR><BR>
Oh, never mind. I'm dead anyway. <BR><BR>
I must admit, it doesn't bother me as much on the PC. My best guess is that being a foot away from the screen, and having a smallish screen to start with, makes it a whole lot easier to deal with. Console games, on the other hand, drive me bonkers - especially games that insist on not only displaying your right hand, but putting it about six feet to the right - placing it somewhere in the vicinity of my next door neighbor's back patio.  <BR><BR>
C'mon guys, give me a break! Is it really so hard to imagine that a lefty might want to go ballistic, too? Wouldn't it be fun to see the trajectory of a hand grenade flung from the southpaw point of view once in a while?  <BR><BR>
And while we're at it, how about an end to the indignities I must suffer as a lefty? I'm looking at you, <strong>Left 4 Dead</strong>. Cute ad campaign and all, but imagine seeing a sign with your DOMINANT hand missing a thumb (or finger) everywhere you go. I do. And it's like seeing someone stab fluffy pink teddy bears in front of crying children. I miss those fingers. Sometimes, I salute them with one of my own.  <BR><BR>
And that's not the only slam against my people I have suffered this year. Harmonix included a "play a song left-handed" achievement in Rock Band: The Beatles. AN ACHIEVEMENT! They think it would be tough! It says to the world, "Look at me, I'm bad, I can play left-handed!" Well you know what? I got that achievement the first time. So suck it, Harmonix. (Oh, by the way, I love your game!) <BR><BR>
So what, you may ask, do I request - nay, demand?! Just give me an option to play left-handed. OK, to be honest, I probably won't do it, because like using scissors and opening doors, I have adjusted to the fascist right-handed regime that dominates our world today. <BR><BR>
But there are children. Innocent, doe-eyed, left-handed children. Who have yet to pick up a controller. Who are yet to have their brains rewired by society. Who have yet to know the joys of blowing someone's virtual head to smithereens. For them, I ask, give us a lefty option.  
And just think of the extra work for the artists and animators, not to mention the coders who have to optimize twice and the lefty testers who are suddenly in demand. The overtime alone might be all this economy needs to rebound! <BR><BR>
As for me, it is too late. I shall continue fighting the good fight, dying occasionally because I can't line up my shot properly, taking twice-as-long to beat games as Gamewatcher, who was born right (handed). Perhaps you could but yield a small apology in my direction, and I shall offer forgiveness.  <BR><BR>
A large babydoll with your game logo on it wouldn't hurt, either. As long as it has all of its digits. 
<BR><BR>
Game on!]]>
      
   </content>
</entry>

<entry>
   <title>GrrlGotGame - What the %$&amp;#&apos;s a Zynga? Those Facebook games your friends are all playing</title>
   <link rel="alternate" type="text/html" href="http://www.busygamernews.com/2009/12/grrlgotgame_-_what_the_s_a_zyn.html" />
   <id>tag:www.busygamernews.com,2009://1.2237</id>
   
   <published>2009-12-10T01:05:31Z</published>
   <updated>2009-12-10T04:01:08Z</updated>
   
   <summary>If you&apos;ve been on Facebook for more than five minutes lately, you&apos;ve probably seen notices that your friends are handing out guns, flowers and cookies, leveling up their amusement parks, moving up the mob ladder and spending a helluva lot...</summary>
   <author>
      <name>GrrlGotGame</name>
      <uri>http://www.busygamernews.com</uri>
   </author>
   
      <category term="Facebook" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="GrrlGotGame" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
   
   
   <content type="html" xml:lang="en" xml:base="http://www.busygamernews.com/">
      <![CDATA[<IMG alt="Zynga" src="http://www.busygamernews.com/img/zynga.jpg" border=0 hspace=8 vspace=2 align=left>If you've been on Facebook for more than five minutes lately, you've probably seen notices that your friends are handing out guns, flowers and cookies, leveling up their amusement parks, moving up the mob ladder and spending a helluva lot of time down on the farm. And you probably laughed as you joyfully ignored their attempts to sucker you in, too.
<BR><BR>
But eventually, you will be assimilated. I'm here to save you the pain, the anguish, the anxiety of figuring out which one will become your personal time suck. 
<BR><BR>
<STRONG>Why we play</STRONG><BR>
Zynga games are, first and foremost, about relationships. Oh sure, you're raising fish/crops/Hell - but realistically, what really gets you going is those sweet little words, "you have gifts waiting!" The more you give, the more you receive. And the more your friends level up, the better the booty you might score. So it behooves you to join a mob or get neighbors (add friends to your gaming network), and scratch those proverbial backs. Just remember the cardinal rules of not pissing your friends off.
<BR><BR>
<STRONG>Good Citizenship Rules of Social Gaming:</STRONG>
<BR><BR>
<TABLE ALIGN=RIGHT CELLPADDING=10><TR><TD>
<IMG alt="Cafe World"  src="http://www.busygamernews.com/img/cafeworld-yuck.jpg" hspace=8 vspace=3>
</TD></TR><TR><TD><span style="font-size: 9px; font-style: italic; vertical-align: middle; text-align: center">"Who's no longer playing Cafe World? <BR>This guy!"</span></TD></TR></TABLE>
<OL>
<LI><STRONG>Don't recruit friends from within the game, no matter how much the game asks you to do so.</STRONG> Your friends know these games exist. No, really, they do. If they want to play, they'll join you eventually. Instead, look for those who are already playing and appear to have active games and connect with them.
<BR>
<LI><STRONG>Look for active game friends when sending gifts.</STRONG> Every Zynga game will offer you the option to spam all your friends with gifts, and it always defaults to All Facebook Friends - which includes people who are not playing. Choose the tab for friends who ARE playing the game, and select only the ones who are actively sending you things so you skip the ones who have abandoned play. 
<BR>
<LI><STRONG>Pay attention to your friends' hints.</STRONG>  If they are posting announcements to their Facebook feeds, sending you gifts, or leaving messages on your boards (not all games offer this option), they are still active. If the crops are rotten, fish are floating or the amusement park is a dead zone, they've probably lost interest. Also, if they send you a particular gift, they probably want the same thing or something similar back. Right now, the big thing on Farmville is holiday presents. But once people max out what they can use, they'll switch to something else.
<BR>
<LI><STRONG>Avoid "accidental" spamming, and when you do, undo.</STRONG> This has happened to me in almost every game - watch the right hand corner for alert messages. If you see a message you don't want really to send (e.g., "GrrlGotGame wants you to join her Mafia!"), quickly hit undo to stop it from going out. In Café World, for instance, you can draft a non-player friend to wait tables for you - but you'll notify them and invite them to the game if you're not careful.
<BR>
<LI><STRONG>Don't go crazy with the feed announcements.</STRONG> The games advertise themselves in your Facebook feed everytime you announce you are leveling up, just iced someone, raised a new fish, etc. While some of these offer cash rewards or prizes ("Share the wealth," for example), others just say, "Hey, I'm playing this game!" Don't go overboard. Sharing the wealth/weapons/animals/etc = good. Screaming "I'm a level 8! Now I'm a level 9! No 10! in the span of five minutes = way to lose friends.
<BR>
<LI><STRONG>And finally, don't click the ads, kids.</STRONG>  Yes, Zynga is <a href="http://www.busygamernews.com/2009/11/be_careful_out_there_-_faceboo.html">the company you've heard about recently</a>. And yes, there may still be some scammy ads here and there. 
</OL>
So for you ADD gamers out here, to summarize... the same rules apply as they would in the real world: Don't give strangers your credit card number or personal information. Play nice with your friends. Don't spam your pals. And if you're going to abandon your fish tank, sell the fish first, OK? It really bothers me to see Nemo floating at the top of your tanks.
<BR><BR>
 Get it? Got it? Good. Now, on with the show.
<BR><BR>

<TABLE>
<TR><TD WIDTH=130 VALIGN=TOP ALIGN=CENTER> <IMG alt="Mafia Wars" src="http://www.busygamernews.com/img/mafiawarslogo.jpg"> 
</TD>
<TD VALIGN=TOP>
<STRONG>Mafia Wars</STRONG><BR>
We'll start with the game I understand least, both in the sense of what to do and, frankly, why so many of my friends play it: Mafia Wars. This seems to be the least interactive of all the games, as all you do is click on boxes and read messages telling you what happened. Based on other Zynga games, I expected at least a cartoon shoot out in the city. Instead, I got cartoon pictures of tommy guns I think I bought (hard to tell) and text telling me I killed a mobster, and now I'm too tired to do anything. 
<BR><BR>
<STRONG>Conclusion:</STRONG> Bored now.<BR><BR>
</TD>
</TR>
</TABLE>]]>
      <![CDATA[<TABLE>
<TR><TD WIDTH=130 VALIGN=TOP ALIGN=CENTER> <IMG alt="Fishville"  src="http://www.busygamernews.com/img/fishvillelogo.jpg">  
</TD>
<TD VALIGN=TOP>
<STRONG>Fishville</STRONG><BR>
Yet another virtual tank to fill with weird crap while you raise and sell fish. I should have abandoned this game as soon as my friend gave me a starfish to raise - but I gotta admit, I turned it on. Again. And again. And again. I keep dumping more fish eggs in, thinking this is the last round - and then I find myself panicking when I forget to feed them. Oh, and the tank? It gets filthy. A lot. So expect to spend your time scrubbing, feeding, and giving your fish love. (I'm not sure what it means, but I get coins when I do. "Who's a good fishy? You are!") The major downside of this game for me is that I only have two friends playing ("neighbors"), a far cry from the minimum I need to get a bigger tank. My friends keep sending me gifts for my tank, and I'm running out of room to put crap. (You can shrink/grow your toys, so that helps.) I don't expect many more to join, so eventually I'll have to either sell some stuff or stop accepting gifts - or both. I'm hopeful Zynga will eventually just let me have a bigger tank. Oh, and I killed Nemo. I killed Nemo nine times. I'm just glad my kid wasn't around when I loaded my tank.
<BR><BR>
<STRONG>Conclusion:</STRONG> Will somebody PLEASE tell me why I'm still playing this game?<BR><BR>
</TD>
</TR>
<TR><TD WIDTH=130 VALIGN=TOP ALIGN=CENTER> <IMG alt="Roller Coaster Kingdom" src="http://www.busygamernews.com/img/rollercoasterkingdomlogo.jpg"> 
</TD>
<TD VALIGN=TOP>
<STRONG>Roller Coaster Kingdom</STRONG><BR>
One of the trickier games to navigate without pissing off your friends. Each time you build a new feature - amusement ride, food store, etc. - you "hire" a friend to run it. And by "hiring" I mean send them a note saying you want them to come play the game. (Here's another place where that Undo feature comes in handy!) My amusement park is manned by several people who have no interest in the game, but happen to be Facebook friends. (And April, if you're reading this, you really need to clean out the Popcorn station, hon. We had a grease fire last week. Thanks.) I actually like this game better than some others, but once again, I've run into the issue of not enough "neighbors" to expand. So my theme park consists of a couple food stands, a haunted house and a big-ass roller coaster. Not exactly a thrill a minute for me or my visitors. Unless my real-life friends suddenly hanker to build their own, I don't see this going much longer. I have killed many tourists by forgetting to go back and let them go home. It's not looking good for the batch in the park now.
<BR><BR>
<STRONG>Conclusion:</STRONG> Where are all the Twinkies? And zombies, for that matter.<BR><BR>
</TD></TR>
<TR><TD WIDTH=130 VALIGN=TOP ALIGN=CENTER> <IMG alt="YoVille" src="http://www.busygamernews.com/img/yovillelogo.jpg"> 
</TD>
<TD VALIGN=TOP>
<STRONG>YoVille</STRONG><BR>
Now we're getting somewhere! YoVille is the city equivalent of Farmville. Here, the only crops you'll see are women's tops, and you get to visit and hang out in your friend's abodes. I selected a modern apartment myself, but recently visited a friend in a wicked cool tree house. You can also just wander around the city, running into (and interacting with) others - friends and strangers alike - and go to the bakery to make money to buy more crop tops and furnishings for your apartment. This one has proven tremendously popular with my friends, meaning I get plenty of freebies (including cool seasonal stuff) and messages from friends in my apartment. I also received a note from a complete stranger hitting on my avatar, which frankly creeped me out. (No, I do NOT want to date your avatar!) That invasion of privacy was enough to send me fleeing from the game. I realize that the idea is to meet new people, but I'm not interested. I just want to talk to my friends. <BR><BR>
<STRONG>Conclusion:</STRONG> It's just what we do until the real one comes along.<BR><BR>
</TD>
</TR>
<TR><TD WIDTH=130 VALIGN=TOP ALIGN=CENTER> <IMG alt="Cafe World" src="http://www.busygamernews.com/img/cafeworldlogo2.jpg"> 
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<STRONG>Cafe World</STRONG><BR>
This at least has some action to it - when I made French onion soup, I had to cut the onions, garlic, and sautee the butter - then you leave it there to cook for awhile. Chicken required me to mash garlic, etc. Once again, it asked me to hire friends (e.g., send them invites to play), so I had to hit Undo pretty fast. And yes, my restaurant is going to be severely limited by my lack of homies. I can live with that. I love the idea of making French onion soup (Cut the onions! Smash the garlic! Sautee the butter!) and sending it out to the tables. But then, I love to cook. This one just might have (chicken) legs. <BR><BR>
<STRONG>Conclusion:</STRONG> You are the winner of this Quick Fire challenge!<BR><BR>
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<TR><TD WIDTH=130 VALIGN=TOP ALIGN=CENTER> <IMG alt="Farmville" src="http://www.busygamernews.com/img/farmvillelogo.jpg"> 
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<STRONG>Farmville</STRONG><BR>
Last but definitely not least is Farmville. This is the big dog of all the Zynga games - if your friends are playing anything of theirs, odds are it's this one. And with good reason. It's the least obtrusive (once you decline to do something, it stays that way), you get a decent amount of room to work with from the beginning, and there are plenty of ways to customize your estate. Grow crops, raise animals, build an arbor empire - or do a little bit of everything. Just be sure you get your Farmville-friendly friends to add you as a neighbor. I have about a dozen folks with active farms in my network now, and regularly get between 6 and 10 gifts daily. The best thing? My neighbors are leveled up, so I get lots of goodies not available in any store (to me, anyway).
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The game is also very generous with ways to level up. Like most Zynga games, you can "help" neighbors by raking leaves, chasing off varmints or generally keeping their farm in order while they are away. (In other words, click here.) You'll get cash and experience points every time you help someone out. Other opportunities to be neighborly include leaving notes (for friends only, thank you!), "helping" stray animals that wander on your farm by sending them out for adoption and, of course, sending them crap.
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Of all the Zynga games I've played, I love this one the most. I can actually see my crops grow as I visit throughout the day, and I can pet my virtual kitties. I dig that there are tons of ribbons to be had for just doing stuff I'm going to do anyway. And I like shopping. A lot. Even if it's mostly for seeds and hale bales.
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But bottom line is it's about community. Who doesn't like to get gifts? (But remember, it's better to give...) and I enjoy watching my cats, reindeer (complete with Christmas lights) and chickens live in unrealistic harmony. It's easy to learn, rewards you regularly and offers some cool seasonal gifts to send around. Best of all, I've finally found a community that's right for me.
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<STRONG>Conclusion:</STRONG> It took me a really long time to get here, but I'm here. Farmville, you're the one.<BR><BR>
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