Gamewatcher - On Kickstarters: Misconceptions, misgivings, and busy gamers

| 2 Comments

KickstarterI've been giving a lot of thought to Kickstarters lately. I have yet to support an actual Kickstarter (though I did help fund the upcoming Ben Folds Five album on PledgeMusic, which is similar), but I have come close a few times. Most recently, I almost gave in to Alpha Colony's update to the classic game M.U.L.E., but found the rewards confusing and never settled on exactly what level to fund. That Kickstarter didn't make it, but rumor has it that it'll be back.

In case you're new to them, Kickstarter projects entice you with various rewards based on the level of support you provide - typically starting around $10 and in some cases going into the thousands of dollars. You might get a small token of appreciation, a signed copy of the finished product, and maybe even a chance to meet the project's creators depending on how much you're willing to kick in. If a Kickstarter doesn't reach its goal, you keep your money and the owners of the idea either give up or start over, perhaps with a scaled back plan and budget goal.

One Kickstarter that is getting a lot of attention right now is Ouya, which has earned more than six times its $950,000 goal with about 5 days left to back it (if you're so inclined). Pronounced "OOO-yah," the device is an effort to transform Android OS - traditionally used for mobile phones and tablets - into an inexpensive gaming console for the living room. You'd hook it to your TV and, in theory, get access to an open gaming platform that will be populated with generally inexpensive titles that have been largely locked to touchscreen portables. Plus other uses, such as streaming TV and movies via services like Vevo (according to a recent report).

There seems to be a lot of confusion around Kickstarters, even among the seasoned games press. For instance, I noticed this tweet recently from Ben Kuchera of Penny Arcade Report:

Ben's not the only one to make this argument, but his comment is both snarky and succinct so he gets called out.

If you look at the definition of a Kickstarter, this is a very shallow argument. The goal of a Kickstarter is to fund the completion of a project, not create an economically sustainable installed base. Few if any could realistically do that, particularly at the console level. The main reason you should consider funding a Kickstarter is that you believe in a product and want to see it reach the marketplace. IF it is completed (and that is a big "IF"), you will be rewarded according to the level that you funded it and the reward that goes along with it. Plus, perhaps, the knowledge that you helped something creative come into the world that otherwise might have died.

But let's return to that big "IF." When a Kickstarter is funded, that means that the money is released to the project's developers. What happens after that is unregulated. If all goes according to plan and the intent of the Kickstarter program, the product will be completed and you get your reward more or less on schedule. The project may take longer than projected, it may fail to ever see the light of day and, in the worst possible scenario, you might be getting played by someone who has no intention to deliver the promised result. Scams are rare but not unheard of.

So, if you're going to play the Kickstarters, it's a good idea to back projects from creators you believe in and, ideally, have a track record providing similar products.

If the Ouya ships and proves popular, people will clamor for it - even busy gamers. Its makers can charge whatever the market will accept that covers their real costs of manufacturing and doing business.

Ouya might still fail, but I think it has a decent chance to get to market thanks to the vast overfunding and seemingly reasonable amount of developer interest - assuming you can believe even some of the hype. So if Ouya ships and proves to be a good product that's worth its asking price, I will buy one. I simply choose not to back it before it's complete.

I imagine many people feel the same way. You barely have time fit in an hour or so of gaming here and there - where are you going to find the time to research and back worthy projects? As one busy gamer put it:

Where do you stand on Kickstarters? Are you supporting the Ouya? Any others? Have any of your Kickstarter ponies come in and, if so, were they worth it?

2 Comments

Kickstarter has been (and I think it still is) my favorite thing about 2012. Technically my obsession with it started late last year, but it's held pretty steady. I've spent more on Kickstarter this year than I have on any other service or store... it's kind of astounding. I even jumped in fast and deep with OUYA, pledging $600 right off the bat, because I saw a bargain - $600 to be one of the first 200 games promoted on the platform? I was sold. But then they raised that from 200 spots to 600 spots without lowering the cost, which made it worthless to me and I backed all the way out to just $1. I don't believe that OUYA will be able to promote and market 600 games. It's either going to create a marketplace full of shovelware or it's just going to make a bunch of devs who are $600 poorer very, very upset. I think it's important to be able to "call it" on these Kickstarters. For example, if a game you are interested in but not obsessed with gets funded, then why should you pledge your money? Just wait for it to be released! On the other hand, if a game you are OBSESSED with gets a Kickstarter, you often have an opportunity to get really involved with the process. Another example: I pledged $300 to Against the Wall, a beautiful indie with such a simple concept - I really think it's going to be well-received. And for that pledge, I was able to work directly with the dev in designing a level of the game, and I get a producer credit. Now, most game projects these days don't have pledge levels with such big rewards for such low price, but it was back before Double Fine and the rest changed everything.

Anyways... longest comment ever.
tldr: Kickstarter is a great place to empty your pockets in exchange for direct involvement with a game, OR something like exclusive merch for the game. If those types of things don't interest you, I think busy gamers should just wait until it comes out. Otherwise you'll end up like me, out a bunch of money and waiting on games to come out that are months and months behind schedule.

So I've supported two Kickstater projects. The Code Hero project and a project that supposed to produce a album full of science related songs. I donated to Code Hero before it was funded and the other project well after it hit their funding mark. I was disappointed with Code Hero as the updates pretty much stopped after they hit their mark. It has a lot of potential as a game that teaches programming. There was an update recently saying they would release something at PAX 2012. Still, I'm not holding my breath. As for ouya, I'll wait for the retail box at my local Fred Meyer. I'm not sold on it.

Leave a comment

News provider for
Ramberg Media
Ramberg Media Group

Find us on
Stitcher Radio
Stitcher Radio




Join Busy Gamers
on Facebook


About this Entry

This page contains a single entry by Gamewatcher published on August 2, 2012 9:18 PM.

Game Releases - Kingdom Hearts 3D, Risen 2, Total Recall for iOS, Spy vs. Spy for iOS, Final Fantasy for Droid and Growlanser PSP was the previous entry in this blog.

Game Releases - Persona 4 Arena, Justice League iOS, Babel Rising PC/Mac, Angry Birds update, Hybrid and Sound Shapes is the next entry in this blog.

Find recent content on the main index or look in the archives to find all content.

Recent Comments

  • Keith Andersch: So I've supported two Kickstater projects. The Code Hero project read more
  • Dustin Deckard: Kickstarter has been (and I think it still is) my read more