Too busy to devote 12+ hours a day to your gaming habit? Here's a review that's sensitive to your needs: Short and focused on just the things that a busy gamer like you really needs to know.
Reviewed On: Xbox 360.
In a Nutshell: Basically, a paid demo for the upcoming Dead Rising 2 - with benefits. You play new protagonist Chuck, a rugged motocross star trying to reach Fortune City with his zombie-infected daughter. The good news? She'll live (but still look creepy as hell) as long as she gets a shot of Zombrex every 12 hours. The bad news? You're broke down in some Podunk town that doesn't have an open pharmacy. Oh, and it's filled with zombies. Lots and lots of zombies.
You fight timed missions, many of which overlap, to find the Zombrex, arrange a way out of town and kick some ass in creative ways. The developers have included a workbench this time around that allows you to create new and, in some cases, really nifty new weapons. But first, you have to figure out what the magic combos are, through trial and error or by finding or earning cards that describe what to do.
Learning Curve: Dead Rising vets can skip the training and dive into the game - but pay attention, a few things have changed. You'll need to climb up buildings now, and it's up to you to visit the dude who doles out missions. No more annoying phone calls - but if you don't make time to find/visit him, you'll miss out on a lot of opportunities.
People who are new to the franchise are likely to have a frustrating experience until Chuck levels up a bit. You may want to take your first day's walkthrough as a learning experience: Run around, kill zombies, rescue some people for bonus points and ignore the main mission. You'll get the "bad" ending, but you'll also become a stronger, faster Chuck who can kick serious ass when you start the day over - sort of like Groundhog Day with leveling. Dead Rising lets you keep all of your earned advantages - including levels, weapon cards and special moves - when you restart the game even if you don't finish the "day."
The Dead Rising franchise is about finding unusual ways to take out the bad guys. Just about everything is a weapon, some good, some pointless. Run around, try stuff out and don't be afraid to dump things that don't work for you. Guns are rarer than melee, but they are out there - and the shooting controls work pretty well this time.
The Save Game: Improved, but still not ideal. One of the biggest complaints about the original Dead Rising was that you had to find a designated save point - usually a bathroom, but there was also a gym that no one ever found - and you had to save over your single game slot. In other words, make one bad save choice and you were hosed. Case Zero offers three slots, which feels luxurious after suffering with the single slot option for so long. You still have to find a bathroom, but they are plentiful even in the small town. (Tip: There's a save point in the café, by the slot machines. Centrally located, and near where you pick up missions!) It's not save anywhere, anytime, but it's definitely better than it was.
Family Factor: No. Seriously, just no.
Buy or Skip? This is DLC only via Xbox Live Arcade, though there is a demo so you can try before you buy. I'm loving the game, because there are so many different "games" to play (see my tips below for details). This is a pretty good deal for just $5, and a must-buy if you plan to get Dead Rising 2 - you'll be able to enter the game with a Level 5 Chuck, which is a definite advantage in a game genre where repeating sections to level up is par for the course.
On a Personal Note: I'm a huge fan of Dead Rising, and continue to pull it out every few months just to run around and wreak havoc. I've never fully finished the first game - I simply hate that garage! - but for me, it's not about the main mission. It's about the creativity and sheer joy of finding new ways to try to save the world (well, until it blows up in the end because I haven't finished it). So I was extremely excited to hear there were enough zombie-slayin' masochists like me out there to justify a sequel. I'm loving Case Zero, and what I played at PAX Prime indicates there is more fun to be had once we reach Fortune City.
Tips and Tricks: Whether you're a katana-wielding, photo-taking Dead Rising killing machine or brand-new to the franchise, there is a lot to enjoy in Dead Rising 2: Case Zero. Here are some tips for getting the most of your game. In order to level up, you must get down with the sickness, ladies and gentlemen.
Here's how: Make up your own games!
True Dead Rising aficionados know it's not about the main mission - it's about making up mini-games to play. The developers have acknowledged this with several opportunities to go forth and have fun. The downside: your in-game daughter probably won't be too happy at the end (no, this is not a spoiler). But if you can handle it, ignore the main mission and go for the levels. Here are my recommendations:
SPOILER WARNING: Details about the Case Zero environment and map follow below. There are no story spoilers, however.