
I'm sure I don't need to tell you this. You know that you don't really NEED an iPad. Certainly not in the same way you need water and shelter or - nowadays, even Internet - to survive.
Even without 3G, you're looking at a $500+ expense that would in most cases be better invested in netbook or laptop. It's undisputedly a luxury item.
So, if that's the case, what the heck am I doing with one?!
An iPad is absolutely not a laptop replacement. It's not particularly great for creating things. For the most part, you can't work in your familiar file formats and - unless you add on an external keyboard - you won't want to type very much on it (no, I did not write this review on the iPad).
Nor would it make a great tool for drawing or painting intricate artwork. And it is not well suited for recording or editing audio or video (we definitely won't be recording the Busy Gamer Podcast on it!). There's no camera, and unless you spring for the excessively expensive 3G version AND commit to a capped rate plan for AT&T, you're only online when you're connected to a WiFi network.
Again, why do I have one then? We can justify it for our consulting business, which has a growing social media component - and this is one place the iPad shines! And we want to expand Busy Gamer News to review iPad games: The iPad is arguably the best portable gaming platform yet, at least until the Nintendo 3GS streets next year.
So unless you have a grudge against Apple, you probably WANT an iPad. Especially if you already have an iPhone or iPod Touch and know how the touchscreen coupled with a wide range of useful and fun apps can make your life easier and more enjoyable.
Mobile gaming
Up until the iPhone, I detested mobile gaming. Just hated it. For a decade, every year or so I'd try some games on a new phone - and they just didn't seem to get any better. Tiny screens, chintzy graphics and buttons not designed for gaming made for a poor experience. Maybe if those were the only games I had access to, I would have stuck with them. But I've had consoles, Macs, PCs and gaming portables so I was quick to abandon inferior alternatives.
Then the iPhone came along and I found myself playing and enjoying games - on a cell phone! To be fair: Casual games mostly. Alas, with rare exception, I just don't find the iPhone immersive enough to enjoy longer and deeper games like RPGs and platformers.
The reason I mention this is that the iPad is, at its core, an over-sized iPhone. It aspires to be a tablet device, and the size is about right for it - but, as I've already noted, the functionality is not.
iPad basics
First, let's look at how the iPad is different from an iPhone or iPod Touch. It flips orientation more often - including on the Home screen. So this doesn’t get annoying when you're reclining on a bed or couch, there's a new button that lets you lock the orientation - which works unless a specific app overrides it. It doesn't have a camera, it won't make calls (unless you use an app for that, like Skype - there is a small microphone to talk into it at the top next to headphone jack, or you can plug in headphones with a mike or pair with a Bluetooth headset). Since it's not a phone, Apple left off the switch that instantly mutes it - so you'll have to use the volume control if you want it to go quiet, which is not ideal if you need to silence it quickly.
The screen is much bigger, so you'll be touch typing instead of thumb typing on the larger onscreen keyboard - or you may want to invest in a dock or Bluetooth keyboard so that it functions more like a desktop computer. (We're eyeing the ClamCase, which - if it's not too expensive and functions as promised, will convert it more or less into a laptop. Wow, would that be great for covering PAX?!) For now, we're just using a screen protector (which still smudges a lot, even with minimal use) and a cheap but sturdy case.
The iPad runs native and hybrid apps, which run full screen, and iPhone apps that show up small when you launch them but you can tap a "2x" button on the screen to enable pixel-doubling. There's no universal pixel-doubling setting, so you have to set this on a per-app basis - but it does remember your last state and will launch it that way next time. Pixel-doubling looks OK, but it's just jaggy enough to make the app feel like a second-class citizen and incent you to buy upgrades, if available for your favorite apps. Fortunately, there are plenty of free and hybrid apps - and this is likely to grow over time.
The iPad does not yet run iOS 4.0, which isn't due from Apple for the device until September. It does contain a couple of the same features - namely backgrounds for your Home screen and built-in support for iBooks. But multitasking, folders and unified, threaded mail will have to wait.
But whether you get an iPad or not (apart from your ability to afford one) will depend largely on whether there's an app for that thing you really want. So here's a tour of our favorite apps (so far):
Twittelator for iPad. (Screenshot) Since I bought this largely for social media management projects, I'll start with my favorite app in this space: Twittelator for iPad. This is the most innovative Twitter app I've seen yet, anywhere. Far from a straight port of the iPhone version (also great), the developer completely rethought the layout and optimized it for landscape mode. Accessing related information and @ replies to the right of the main Twitter stream is AWESOME. However, it's far from perfect - at least not yet. I would like it to remember my place in the Twitter stream when I quit the app prematurely, something that the iPhone version does really well. It should be able to download more than 200 tweets, or at least offer an option to fill in any that you missed (the iPhone version can get up to 400). And I would like to be able to click to save images (both TwitPics and from Web pages I view), and click the link directly in the stream to see a preview of Web links off to the right (at least when in landscape mode) rather than having to open the tweet and then open the full Web page. Even with these mostly minor gripes, this is an amazing app and well worth the $5 pricetag if you are a Twitter-a-holic or manage social media for a living. It'll even let you manage multiple Twitter accounts, each with its own settings.
Videos. (Screenshot) This is essentially the iPod videos section, broken off into a separate app for iPad. What's nice is how it makes them easily scannable with large buttons (unlike the iPad Home screen) and the ability to quickly pick up where you left off. We'll use this A LOT for travel since we didn't get the 3G-enabled iPad (we'd rather pay hotels for their WiFi than give AT&T more money for capped 3G service.)
Netflix. (Screenshot) On a positive note, Netflix for iPad streams video really well when you are connected to the Internet, at least over our home WiFi. It's the getting there that will have you pulling your hair out. First, the UI is essentially the Netflix Web site. This may work fine on a desktop PC, but it is DOG SLOW using what is probably the Safari browsing engine when you have several hundred items in your queue. They really need to offer a better interface, more like the Xbox 360 version - so you can quickly scroll to what you want to watch - and maybe a search feature similar to the iTunes store app. The other annoyance is that it doesn't mark shows as completed correctly, so we constantly launched to the episode of 30 Rock that we had just finished 100%. If you use this, be sure to hand pick the episode you want to see, at least until the next update (which will hopefully fix this).
iPod. (Screenshot) Basically, this just your iPod (minus any videos, as noted above) stretched to fill a larger space. It works as expected, even in the background while you use other apps - so this will keep you going until Pandora and Slacker can multitask as they do now on the iPhone.
iBooks and Kindle. (iBooks screenshot) I'll call out the iBooks because they are new, and the store integration is nice (your bookshelf flips around in 3D to reveal an iTunes Store for books). There are some freebies if you hunt for them, mostly the usual classics like Pride and Prejudice (one of my favorites, a great social satire) and some other Project Gutenberg ports. But I'll probably stick with Kindle for the most part, which makes a nice jump from the tiny iPhone version that I liked (but ended up not reading on too much since the screen was so tiny). This should encourage me to get back into reading more - if I don't get too distracted by the games...
7 Wonders HD. (Screenshot) This game is one of GrrlGotGame's favorites on the PC, so we had to try it on the iPad - which is well suited to Match-3 games. Watch for a full review from her, but I can say - two levels in myself - that it's a solid port that's fun to play.
GodFinger. (Screenshot) This debuted on the iPad but now there's a free iPhone version too. This is a little like Black & White meets Farmville. You control clouds to bring rain (or lightning, if you're the vengeful type) and earn followers. If you get really hooked, they'll sell you mana upgrades but otherwise this is free and pretty awesome for short doses of gameplay.
Air Hockey. (Screenshot) This is another freebie I picked up, and a lot of fun for two players - each controlling half of the screen. I call it out mainly because this is the sort of game that the iPad was made for.
Plants vs. Zombies (non-HD). (Screenshot) There's an iPad native version with high res imagery and bonus modes, but we already had the iPhone version and it's still pretty great - even pixel doubled. While we hold out for a sale on the HD edition, I'll see if I can finally complete this game on the larger screen.
Bejeweled 2. (Screenshot) This has not seen a high def upgrade, but playing Blitz mode is even easier with the larger touch screen. Sure, it looks a little worse in 2x zoom mode but it's fast, fun and easier to spot and nab matches.
Puzzle Quest. (Screenshot) I picked this up when it was free a few weeks back (and so did you, if you follow me on Twitter!) and wanted to try one of my all-time favorite games. Another case where pixel-doubling is a little hard on the eyes, but the game plays great and I may actually work my way back through it - if Puzzle Quest 2 doesn't come along and distract me (I would TOTALLY buy an iPad native Puzzle Quest 2).
JamPad. (Screenshot) This is a free keyboard and guitar app that we expect Pikachu Fan (our 7-year-old) will try out when he gets a little further along in his piano lessons. And it does look pretty awesome, just filling the iPad screen like it does.
Not so great apps:

Facebook. (Screenshot) The Facebook app has gotten consistently better over time, but it looks a real mess when pixel-doubled and would benefit from someone who knows what they're doing (say, the guy who made Twittelator for iPad) doing a complete overhaul. That said, I did use it to quickly upload the screenshot gallery for this review - and it worked well, though I still had to login on my PC to rotate the images and organize them into a new album.
TweetDeck for iPad. This isn't quite as good as Twittelator, but I wanted to try another Twitter app for a separate project. Not nearly as deep or creative as Twittelator or even the PC version, but it gets the job done and the extra columns do work well with the wide iPad screen. It also does not have any way to download more than a set number of tweets (200 seems to be the unofficial limit); couple with the fact that it doesn't save your place at all, this is not a great choice for a busy social media consultant - though it will work fine for more casual use.
ABC. (Screenshot) This free app from the television network has the interface that Netflix should try to emulate, but is full of fail in several other areas: 1) blanked out during an ad and didn't come back even though the show should have started, 2) a limited number of episodes for each show (no starting a season at the beginning unless it just started airing) and 3) mistakes, like a show that claims to have 6 episodes available but only offers 2 to choose from. Also, it's ABC - apart from Castle and (now ended) Lost, we usually stay away.
SlingPlayer. This app lets you stream television and other compatible devices (including Xbox 360, at least for videos) from attached SlingBox hardware. But for $30, I want an iPad optimized experience, not a pixel-doubled iPhone app. This will be a pass for me until they address this and I see some good reviews. This could be a real win on the iPad, but it's not there yet.
As with the iPhone, the free updates make it a moving target to review - but most apps do get better over time, depending on the developer. What is already a good overall experience will likely ripen with age. We'll keep you posted on how this experience evolves over time, and share reviews of standout games if you're among the 3 million (and growing) who already have an iPad.