PAX out
Penny Arcade Expo 2005 was both refreshing and disappointing. On the one hand, it's great to see so many like-minded people who believe in gaming as a way of life. On the other, there was only so much time I could devote to it, and only a handful of things there that I really wanted to do.
GrrlGotGame and I took Friday off for PAX, and we hired an overnight sitter to stay with Xander 2.6 that night. Incidentally, Xan is picking up words and putting them into combinations such as "Baby Kitty" and "Orange Boat." This past week, he saw me drinking a lot of sugar-free Bawls, which is clear liquid in a clear bottle. Xander has declared this "Daddy Water." Somehow, that seems apropos.
Anyway, back to the show. Our first rude awakening was that PAX didn't actually start until 2 p.m. on Friday (and the doors didn't open until almost 2:30). No worries: We spent the morning taking it easy and playing some games. But by the time we got in and figured out where everything was, we only had about an hour before we had to pick up our son from daycare and take him to the babysitter.
That's when we had our second sad realization: The Exhibition Hall (most of our reason for going) wasn't open until Saturday morning. (Somehow we missed this detail on the Web site.) We immediately bailed (but not before a camera crew insisted on shooting a close-up of my "Han Shot First" t-shirt!), thankful that we hadn't queued up any earlier than we did, and checked into our hotel. Yes, we live locally, but we had planned this as a rare getaway from the diapers and messes. And that evening we also had a Ben Folds concert at Chateau St. Michelle.
For any Folds fans who might be reading, here's the set he played:
Bastard
Gone
Zak and Sara
Jesusland
Still Fighting It
You to Thank
Careless Whisper (with Rufus Wainwright)
Landed
Bitches Ain't Shit
Narcolepsy
Late
Not the Same
No encore. Ben only did 12 songs to allow time for opening act Ben Lee and would-be headliner Rufus Wainwright.
We thought Rufus kind of blew, so we left after six songs to catch what was left of the Red vs. Blue panel back at PAX. Alas, by the time we got there they had already shown whatever video they had and were performing poorly miked Q&A. After 20 minutes of barely hearing the answers to only mildly interesting questions, we headed back to our hotel.
Saturday was our big day. We got to the Exhibition Hall a little after they opened, just late enough to miss by seconds the final hardback copy of the Penny Arcade: First Year book I'd been trying to get my hands on for months - but I did snag a softback, a set of Dead or Alive figurines (our collection now goes to 11!) and some strawberry Pocky from Sweet Kitty. Then we spent some time in the booths.

Nintendo really represented (as you can see from this picture) with a tradeshow-style booth complete with GameCube, GBA and DS games.
The Legend of Zelda: Twilight Princess was playable with an awesome horse battle and a village scene to explore, but the lines for it were unreal.
Jacqui got hooked on
Meteos (she hasn't forgiven me for not offering her my copy, even though I explained that it doesn't support player profiles and I wanted to keep my progress mine). So now I'm buying her a copy even though we only have one DS. I really hate to reward Nintendo for this behavior - but I'm just attached enough to the progress I've made that it's the only real choice.
I tried
Nintendogs, which I had been resisting - but promptly went out and bought a copy after logging a couple passes with the demo. It's like a Tamagotchi pet only more realistic. The only annoyance is that it's largely voice controlled, so you'll look a little looney shouting at your DS to "Sit!" and "Roll Over!" If you don't mind this or only plan to play with your puppies at home, it's a great game.
What sold me was that I could pick up a dog with a stretchy rope, swing him around in the air and then toss him about a dozen feet away. No harm done - the dogs actually seemed to like it! Also, you can get one dog to hold the end of a jump rope and then another dog will jump it. Cool!
The other game I really liked was
Metroid Pinball. Samus is in her morph ball form and you shoot her around a game board plagued by the occasional monster attack. In one off-board sidetrip, you wall jump to a bonus. In another activity, you aim Samus (unmorphed) as she blasts an onslaught of rampaging alien bugs. I managed to score half a million points my first try despite totally blowing the first two balls. My second game I did even better and got good at opening up bonuses. I like this one even better than
Pinball of the Dead.
Nintendo also had
Geist,
Advance Wars: Under Fire,
Castlevania DS,
Viewtiful Joe DS,
Sonic Rush DS,
Mario Kart DS,
Metroid Prime: Hunters, and many more.
Sony only had a handful of PS2 titles on display with a row of kiosks (for the record,
Jak X: Combat Racing,
Ratchet Deadlocked and
Sly 3) and a table covered in game demo disks. That was pretty much it. THERE WERE NO PSPs ON DISPLAY, except in the hands of some attendees (most of them playing
Lumines and, even then, clearly outnumbered by the DSes). Talk about a missed opportunity. But even that fumble wasn't as bad as�.
Microsoft. They totally dropped the ball. Their only official presence was a playtest signup where you could win some old first-party games or a free Xbox. No, not a 360. Just a plain ol' Xbox. The tchotchkes were all crap someone pulled out of an old supply closet - nothing with the Xbox 360 logo on it. In fact, there was no 360 presence at all save for brief mentions at the various industry panels. Microsoft should have been coating attendees with Xbox 360 pens, T-shirts and stickers. They might have even given away a launch 360. Instead, they had copies of
Azurik and
Whacked! Whatever.
UbiSoft offered up most of the Xbox presence with
Farcry Instincts (which looks great!),
Rainbow Six: Lockdown,
Brothers in Arms: Earned in Blood,
King Kong and
Blazing Angels.
Vivendo Universal played no favorites, showing
The Incredible Hulk: Ultimate Destruction on all three consoles. They also had
F.E.A.R. for the PC.
On the PC front, there was
Dungeons and Dragons Online (which looks promising),
City of Heroes,
Asheron's Call 2 (not sure why since they're pulling the plug - guess they couldn't get their deposit back), and
Guild Wars. Missing in action:
World of Warcraft and
EverQuest 2.
America's Army was there too, recruiting. We took several demos that are going straight into the recycle bin. (I'm sure it's a great shooter, but I'm philosophically opposed to any game that's a marketing tool for actual death. I love violent games, but real violence not so much.)
The highlights of the show were watching Mike (aka Gabe) ink and color Monday's comic, and the Beat the Pros contest where gamers went up to challenge experts at
Soul Calibur II and
Halo 2. Most of them got schooled, but some came close or even won - and that was exciting. There was a panel on marketing video games that came in this side of lame, and it started so late I just couldn't hang around for the PA guys. That said, I was glad they went long on Beat the Pros - it was definitely worth it.
I hope the Penny Arcade guys hold another
charity auction this winter. As much as I liked PAX, I love being able to bid on cool gaming stuff and easily justify it since it's "for the kids." And the food last year was surprisingly good.
-=Gamewatcher